userFlaviencancel
reporust_rebootcancel

6,641 Commits over 851 Days - 0.33cph!

2 Months Ago
Moved ghostship scripts in the right folder
2 Months Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
2 Months Ago
Fixed wallpaper still using batching in boats
2 Months Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
2 Months Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
2 Months Ago
merge from main
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Fixed pressure pads being deployable halfway through walls
2 Months Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
2 Months Ago
Restored spotlight and tripod spotlight deploy guides
2 Months Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
2 Months Ago
merge from testrunner_editor
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from testrunner_editor
2 Months Ago
Fixed some selection bugs
2 Months Ago
Split editor and runtime tests into two tabs Styling changes
2 Months Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
2 Months Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
2 Months Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
2 Months Ago
merge from main
2 Months Ago
Fixed BBQ gibs not being skinned
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
merge from workshop_unload_fix
2 Months Ago
Updated perf text to show the skins waiting to unload count
2 Months Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
2 Months Ago
Tweaked some prefabs ground watch, fixing issues on boats
2 Months Ago
merge from main
2 Months Ago
merge from io_boats
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
2 Months Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
2 Months Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
2 Months Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
2 Months Ago
merge from main
2 Months Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
2 Months Ago
merge from wallpaper_playerboats
2 Months Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from dobuild_optims
2 Months Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
2 Months Ago
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2 Months Ago
merge from dobuild_optims
2 Months Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
2 Months Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
2 Months Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
2 Months Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
2 Months Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild