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6,648 Commits over 851 Days - 0.33cph!

4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update
4 Months Ago
Removed unused sprite added by error
4 Months Ago
Removed prevent building volume from deep sea portals, not necessary
4 Months Ago
Cleanup
4 Months Ago
Updated ghost ship icons
4 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
4 Months Ago
Updated deep sea portal markers
4 Months Ago
Tweaked wipe duration and radiations
4 Months Ago
Fixed deep sea rad volume not restored after a server restart
4 Months Ago
Fixed duped collider on deep sea bottom collider
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update
4 Months Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
4 Months Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
4 Months Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
4 Months Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
4 Months Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
4 Months Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
4 Months Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
4 Months Ago
Some code cleanup
4 Months Ago
merge from naval_update
4 Months Ago
Some deep sea cleanup and pool leak fixes
4 Months Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
4 Months Ago
Tweaked detail panel label styling
4 Months Ago
Fixed run test from json ignoring test parameters
4 Months Ago
merge from adventcalendar_effect_fix
4 Months Ago
Fixed another plane in the same effect
4 Months Ago
merge from adventcalendar_effect_fix
4 Months Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
4 Months Ago
Added detail panel, can select tests to read their description and result message
4 Months Ago
Test key caching
4 Months Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
4 Months Ago
Test runner window automatically loads the last results after a test suite has finished
4 Months Ago
Can run tests from the window
4 Months Ago
First pass of test runner editor window, still wip
4 Months Ago
merge from workcart_canvas_fix
4 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
4 Months Ago
merge from blackjackmachine_optims
4 Months Ago
Reduced blackjack machine canvases culling distance
4 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
4 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
4 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
4 Months Ago
merge from workcart_canvas_fix
4 Months Ago
merge from shotguntrap_optims/tests
4 Months Ago
merge from shotguntrap_optims
4 Months Ago
Gun trap building privilege tests