userFlaviencancel
reporust_rebootcancel

6,658 Commits over 851 Days - 0.33cph!

1 Year Ago
Removed old old test framework
1 Year Ago
merge from main
1 Year Ago
merge from laserdetector_fixes
1 Year Ago
merge from bounds_handles
1 Year Ago
merge from battery_chargeleft_fix
1 Year Ago
merge from keycard_color_fix
1 Year Ago
merge from tc_antigrief_fix
1 Year Ago
merge from catapult_load_fix
1 Year Ago
merge from corpse_warnings_fix
1 Year Ago
merge from horse_warning_fix
1 Year Ago
merge from timerswitch_fix
1 Year Ago
Some improvements and fixes, more fluid
1 Year Ago
Pressing shift to snap wires disables the io ports highlight
1 Year Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
1 Year Ago
Fallback to last snap position when losing surface while snapping
1 Year Ago
First pass of wire snapping
1 Year Ago
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1 Year Ago
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1 Year Ago
New autoturret test to cover a recent exploit
1 Year Ago
Updated RPCFactory
1 Year Ago
merge from main
1 Year Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
1 Year Ago
Commented ddraw and logs
1 Year Ago
merge from main
1 Year Ago
Comments
1 Year Ago
merge from main
1 Year Ago
Floor and ceiling paper spraycan reskinning
1 Year Ago
Fixed floorpaper clipping on jungle skin
1 Year Ago
Updated all building block prefabs 2/2
1 Year Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
1 Year Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
1 Year Ago
More placeholder ceiling paper skins
1 Year Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
1 Year Ago
Fixed vinyl mat missing albedo
1 Year Ago
Skin fixes, changed flooring and ceiling paper default skin
1 Year Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
1 Year Ago
Item setup Manifest
1 Year Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
1 Year Ago
Added wallpaper to all foundation and floor prefabs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
1 Year Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
1 Year Ago
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1 Year Ago
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1 Year Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
1 Year Ago
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1 Year Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
1 Year Ago
Fixed keycards still showing as green for the local player in third person
1 Year Ago
merge from main