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6,649 Commits over 851 Days - 0.33cph!

1 Year Ago
Adding raw food on top of a cooked food slot will now replace it correctly
1 Year Ago
Fixed NRE when smelting empty cans
1 Year Ago
Code cleanup and comments, split BaseOven into two files
1 Year Ago
merge from crafting_update
1 Year Ago
VisualFoodSettings prefab attribute
1 Year Ago
Clean any meat prefabs when destroying ovens
1 Year Ago
Camper bbq visual cooking setup
1 Year Ago
Hobo barrel visual cooking setup
1 Year Ago
Fireplace meat setup
1 Year Ago
Cauldron and skull firepit meat setup
1 Year Ago
Renamed rabbit meat icons
1 Year Ago
Campfire meat setup
1 Year Ago
Horse meat icon mipmaps
1 Year Ago
merge fron crafting_update
1 Year Ago
Setup all meat prefabs Setup BBQ cooking visuals
1 Year Ago
merge from crafting_update
1 Year Ago
Meat cooking client prediction and server reconcilliation, wow
1 Year Ago
Compile fix
1 Year Ago
Cooking lerp, driven by the server for now
1 Year Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Fixed npc turrets erroring when finding a target, caused by 114404
1 Year Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
1 Year Ago
Strip the massive target detection trigger from the client Set the exclude layers
1 Year Ago
merge from building_privilege_cache
1 Year Ago
Longer clientside building priv cache when holding a wire tool + some optims
1 Year Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
1 Year Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
1 Year Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
1 Year Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
1 Year Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
1 Year Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
1 Year Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
1 Year Ago
merge from main
1 Year Ago
IsBuildingBlockedByVehicle merge fix
1 Year Ago
merge from main
1 Year Ago
merge from windmill_height_fix
1 Year Ago
Compile fix
1 Year Ago
merge from windmill_height_fix
1 Year Ago
Prefab cleanup, minor optims and stripping client stuff from server
1 Year Ago
Code cleanup
1 Year Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
1 Year Ago
merge from crafting_update
1 Year Ago
Special formatting for horse gallop speed mod
1 Year Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
1 Year Ago
Removed debug log when setting the duration of a Timer Switch