338 Commits over 456 Days - 0.03cph!
merge from fonts_fallback
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merge from iocounter_settarget_fix
merge from ballista_mountchaining_fix
merge from playerlights_culling_fix
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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merge from horse2_fixes/handling
merge from horse2_fixes/handling
merge from console_history_playerprefs
merge from doorcontroller_drain_fix
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Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
Removed ballista rotation speed log
merge from hero_ui_textsize
Removed combatlog 10s delay for admins and developers
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Fixed item store lumberjack prototype pickaxe name
merge from hexagontile_kill_fix
merge from socketmod_handles
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merge from clientserver_entityfinder_tool
merge from twitch_rivals_2024/twitch_rivals_flag
merge from qol_io_rotation
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merge from battery_fullcharge_slot
merge from battery_fullcharge_slot
merge from creativemode_io_text
merge from teslacoil_tweaks
merge from wire_slack_fix
Restored monument marker font
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
merge from wire_slack_fix
merge from wire_slack_fix
merge from storagemonitor_passthrough
merge from tincanalarm_recipe/tincanalarm_recipe (?)
Fixed SKS description using the SAR token