1,100 Commits over 882 Days - 0.05cph!
merge from automated_testing
merge from automated_testing
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merge from automated_testing
merge from hbhf_power_fix
merge from automated_testing
merge from storepage_crypt
merge from deepsea_loot_balance
merge from storepage_crypt
merge from automated_testing
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
merge from automated_testing
merge from automated_testing
merge from lookingat_io_qol
merge from automated_testing/skins
Added an error in the skin inspector when display name is empty
Added a new test checking all skins have a display name
Added display name phrases to the new barrel skins
Empty display name is causing NRE when generating skins schema
merge from deepsea_loot_balance
merge from automated_testing
merge from tincanalarm_v2
Removed unknown region log spam in editor
merge from automated_testing
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Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
merge from deepsea_navmesh_optims
merge from deepsea_loot_balance
merge from tincanalarm_v2
merge from socialmenu_optims
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
merge from automated_testing
merge from rfreceiver_freqchange_fix
merge from console_autocompletescroll_fix
merge from console_uparrow_fix
merge from storeoverride_loading_fix
Scaled up the progress image on weapon attachment item icons
merge from storeoverride_loading_fix
merge from console_uparrow_fix
merge from convar_defaultvalue_fix
Added electric furnace to the skin viewer
merge from automated_testing
merge from itemslist_search_improvements
merge from itemslist_scaling_fix
merge from itemslist_scaling_fix
Deleted old battering ram temp prefab (fixes manifest error logs)
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models