1,091 Commits over 882 Days - 0.05cph!
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs
Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
Updated seismic sensor levels:
- Mortar Shell: 2
- Fragmentation Mortar Shell: 1
- Cannonball: 1
merge from automated_testing
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Fixed tutorial completed commands not running quietly
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merge from placement_ignoreentity
merge from batteringramhead_health_fix
merge from automated_testing
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merge from automated_testing
merge from hbhf_power_fix
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merge from storepage_crypt
merge from deepsea_loot_balance
merge from storepage_crypt
merge from automated_testing
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
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merge from lookingat_io_qol
merge from automated_testing/skins
Added an error in the skin inspector when display name is empty
Added a new test checking all skins have a display name
Added display name phrases to the new barrel skins
Empty display name is causing NRE when generating skins schema
merge from deepsea_loot_balance
merge from automated_testing
merge from tincanalarm_v2
Removed unknown region log spam in editor
merge from automated_testing
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Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
merge from deepsea_navmesh_optims
merge from deepsea_loot_balance
merge from tincanalarm_v2
merge from socialmenu_optims
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
merge from automated_testing
merge from rfreceiver_freqchange_fix
merge from console_autocompletescroll_fix