1,489 Commits over 1,035 Days - 0.06cph!
merge from quickcraft_optims
merge from animalanimation_optims
merge from notices_rtl_fix
merge from boateffects_optims
merge from animalanimation_optims
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merge from texturestreaming_texturepropertiescache_fix
merge from lightlod_optims
merge from drinkingpoint_optims
merge from drinkingpoint_optims
merge from console_autocomplete_improvements
merge from lookatboat_optim
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
merge from automated_testing (test fixes)
merge from automated_testing (test fixes)
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merge from storepage_plaguedoctor
merge from skinviewer_ladderhatches
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
Fixed duplicate states in floor.ladder.hatch RendererLOD components
it was confusing RendererLOD.OnValidate and kept reserializing the prefab
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
Added monument tests checking the prefabs are healthy
merge from texture_optimisations_2026/harbor_fix3
merge from Livestock_animals
merge from Livestock_animals
Fixed GUI errors when using the test runner window causing tests to fail
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
Fixed IconRender not applying workshop skins in SERVER+CLIENT
163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
merge from automated_testing
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merge from settings_dropdowns_fix2
merge from duped_keys_fix
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merge from store_mediaupddate
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merge from store_emptyinv_fix