userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

160 Commits over 92 Days - 0.07cph!

43 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
43 Days Ago
merge from naval_update/island_scenes
43 Days Ago
Renamed deep sea tutorial island
43 Days Ago
Tropical island1 setup
43 Days Ago
Random materials
43 Days Ago
Disabled map in the deep sea
43 Days Ago
merge from naval_update/deep_sea/portal_effects
43 Days Ago
Added a list of prefabs for islands and cities instead of using paths
43 Days Ago
Codegen
43 Days Ago
merge from naval_update
44 Days Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
45 Days Ago
merge from naval_update/island_scenes
48 Days Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
48 Days Ago
Bump default ocean scale to 3 in deep sea
48 Days Ago
Deep sea weather presets
48 Days Ago
merge from naval_update
48 Days Ago
merge from naval_update
48 Days Ago
merge from naval_update
48 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
48 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
50 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
50 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
50 Days Ago
Restored cargo ship deep sea avoidance following main merge
50 Days Ago
merge from naval_update
50 Days Ago
Load balanced the deep sea spawning so it doesnt slow down the server
50 Days Ago
Fixed blunders in deep sea commands
50 Days Ago
merge from naval_update
53 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
53 Days Ago
merge from naval_update
55 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
55 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
55 Days Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
55 Days Ago
merge from naval_update
55 Days Ago
merge from naval_update/deep_sea/cargoship
55 Days Ago
Clean codegen
55 Days Ago
merge from naval_update
56 Days Ago
Codegen
56 Days Ago
merge from naval_update
56 Days Ago
merge from naval_update
57 Days Ago
merge from naval_update
57 Days Ago
Manifest
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea/wipe
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
2 Months Ago
Deep sea now spawns floating cities (the placeholder version)
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update