userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

280 Commits over 153 Days - 0.08cph!

52 Days Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
52 Days Ago
Block accidental admin kills on floating cities and islands
52 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
52 Days Ago
Added floating city 4 to the deep sea
52 Days Ago
merge from naval_update
52 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
53 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
53 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
53 Days Ago
merge from naval_update
53 Days Ago
Fixed debug portal renderer being visible with the convar off
53 Days Ago
Updated deep sea map marker tooltip wording
53 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
53 Days Ago
merge from naval_update
54 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
54 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
54 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
54 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
54 Days Ago
Kayak and DPV can be deployed in deep sea
54 Days Ago
Allow tugboat in deep sea
54 Days Ago
merge from naval_update
2 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
2 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
2 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
2 Months Ago
Fixed floating city losing their global networkness on save restore
2 Months Ago
merge from naval_update
3 Months Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
3 Months Ago
Disabled deep sea portals debug by default
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea/billboards
3 Months Ago
merge from deep_sea/billboards
3 Months Ago
merge from naval_update
3 Months Ago
Tweaked deep sea fog
3 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
3 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
3 Months Ago
merge from naval_update
3 Months Ago
Toned down the waves when crossing the portal as its client only
3 Months Ago
Deep sea icon for the map and death screen toggle button
3 Months Ago
Removed the collision on the deep sea portal buoys
3 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
3 Months Ago
merge from naval_update
3 Months Ago
merge from deep_sea/hackable_crate
3 Months Ago
Removed deep sea island tree spawning code, not needed anymore
3 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
3 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
3 Months Ago
Made a proper material for the sea floor of the deep sea
3 Months Ago
merge from naval_update
3 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume