branchrust_reboot/main/primitivecancel
437 Commits over 62 Days - 0.29cph!
Tweaked whats considered rough terrain
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
Prevent gallop gait when riding in rocky uneven terrain
Increased eye position smoothing
Disable horse collision debug and logs
Improved horse collision damage detection, balancing
Fixed hip motion jittering when pressing ctrl
Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
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Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
Updated horse phrases
Added setforsale command
Hidden old unused saddle
Fixed new horses not claimable at ranches
Catapult ammo world model prefabs
Same fire effect rotation fix for battering ram and ballista
Catapult fire effect rotation fix
In water effects and head motion
Skidding effects
Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
Added catapult.fire command
Fixed catapult admin reload not updating the animation
Horse swimming animations, effects and audio
Fixed door controller not deployable on medieval double door
Fixed items deployable in medieval double door frame
Include the Vehicle_Detailed in the horse grounded checks
Yet another fix for the broken horse backward movement animation
Horse fall damage first pass
Tweaked collision damage and gravity
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Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled
+ some server optimisations
Horses client side optimizations
Fixed horse idle breaks not playing anymore
Tweaked sliding legs when playing idle_1
Fixed horses stuck in sliding state
Increased max slope angle
Removed Vehicle Detailed colliders from the horses, use AI layer instead
LegsAnimator detects Vehicle Detailed colliders
Tweaked horse player collider height
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases
And to never shut off when stationary
Fixed battering ram door server gib missing material
Battering ram can now damage the Vehicle and Deployed layers
When hitting a vehicle, add some forces and show the vehicle collision effect
Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
Can now mount and open the catapult basket even when the catapult is not reloaded
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
Added per-ammo firing effects to the ballista
Added global hit effect to the battering ram
Added per-ammo firing effects to the catapult
Added catapult.reload command to instant reload nearby catapults
Restored old horses behaviour to be like on release
Hide battering ram head item
Horse whitelisted on monument static elevators
Horse AI collider moved to server only
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.