userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

20 Days Ago
Tweaked whats considered rough terrain
20 Days Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
20 Days Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
20 Days Ago
Disable horse collision debug and logs
20 Days Ago
Improved horse collision damage detection, balancing
20 Days Ago
Compile fixes
20 Days Ago
Fixed hip motion jittering when pressing ctrl
20 Days Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
21 Days Ago
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21 Days Ago
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21 Days Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
21 Days Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
22 Days Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
22 Days Ago
Fixed new horses not claimable at ranches
22 Days Ago
Catapult ammo world model prefabs
22 Days Ago
Same fire effect rotation fix for battering ram and ballista
22 Days Ago
Catapult fire effect rotation fix
22 Days Ago
In water effects and head motion Skidding effects
22 Days Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
22 Days Ago
Added catapult.fire command
22 Days Ago
Fixed catapult admin reload not updating the animation
22 Days Ago
Horse swimming animations, effects and audio
22 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
22 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
22 Days Ago
Yet another fix for the broken horse backward movement animation
22 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
23 Days Ago
Compile fix
23 Days Ago
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23 Days Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
23 Days Ago
Horses client side optimizations
23 Days Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
23 Days Ago
Horse decay
24 Days Ago
Fixed horses stuck in sliding state Increased max slope angle
24 Days Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
24 Days Ago
Tweaked horse player collider height
24 Days Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
24 Days Ago
Fixed battering ram door server gib missing material
24 Days Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
24 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
24 Days Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
24 Days Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
24 Days Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
24 Days Ago
Codegen
24 Days Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
24 Days Ago
Fixed BallistaGun NRE
24 Days Ago
Restored old horses behaviour to be like on release
24 Days Ago
Hide battering ram head item
25 Days Ago
Horse whitelisted on monument static elevators
25 Days Ago
Horse AI collider moved to server only
25 Days Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.