userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

11 Months Ago
Tweaked whats considered rough terrain
11 Months Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
11 Months Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
11 Months Ago
Disable horse collision debug and logs
11 Months Ago
Improved horse collision damage detection, balancing
11 Months Ago
Compile fixes
11 Months Ago
Fixed hip motion jittering when pressing ctrl
11 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
11 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
11 Months Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
11 Months Ago
Fixed new horses not claimable at ranches
11 Months Ago
Catapult ammo world model prefabs
11 Months Ago
Same fire effect rotation fix for battering ram and ballista
11 Months Ago
Catapult fire effect rotation fix
11 Months Ago
In water effects and head motion Skidding effects
11 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
11 Months Ago
Added catapult.fire command
11 Months Ago
Fixed catapult admin reload not updating the animation
11 Months Ago
Horse swimming animations, effects and audio
11 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
11 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
11 Months Ago
Yet another fix for the broken horse backward movement animation
11 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
11 Months Ago
Compile fix
11 Months Ago
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11 Months Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
11 Months Ago
Horses client side optimizations
11 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
11 Months Ago
Horse decay
11 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
11 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
11 Months Ago
Tweaked horse player collider height
11 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
11 Months Ago
Fixed battering ram door server gib missing material
11 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
11 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
11 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
11 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
11 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
11 Months Ago
Codegen
11 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
11 Months Ago
Fixed BallistaGun NRE
11 Months Ago
Restored old horses behaviour to be like on release
11 Months Ago
Hide battering ram head item
11 Months Ago
Horse whitelisted on monument static elevators
11 Months Ago
Horse AI collider moved to server only
11 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.