userFlaviencancel
reporust_rebootcancel

6,873 Commits over 882 Days - 0.32cph!

2 Years Ago
Added range info to the seismic sensor item information panel UI
2 Years Ago
Notify seismic sensor when flame turrets are destroyed
2 Years Ago
Tweaked various explosives seismic vibration levels
2 Years Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
2 Years Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
2 Years Ago
Re-applying 97361 changes after Plastic merge fuckery
2 Years Ago
Merged main into wiring_near_vehicles_fix
2 Years Ago
Tweaked rockets vibration level
2 Years Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Compile fix
2 Years Ago
Grid based detection
2 Years Ago
Configurable sensor range
2 Years Ago
Clear any old slack levels when poolin a new a wire
2 Years Ago
Detect nearby explosive ammo hits
2 Years Ago
Optimised explosion detection
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Enabled IO wiring near attack heli too
2 Years Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
2 Years Ago
Wire clearing working properly from both sides with slack levels
2 Years Ago
Merged main into wire_slacking
2 Years Ago
Fixed NRE when isolating a wire and leaving building privilege
2 Years Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
2 Years Ago
Fixed ignited fireworks delayed by the server limit never firing
2 Years Ago
More null checks
2 Years Ago
Fixed potential ClientIOLine NRE
2 Years Ago
Changed WireColorSettings scriptables loading
2 Years Ago
Restored powerline cable material shader
2 Years Ago
Minor refacto for clarity
2 Years Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
2 Years Ago
Same thing for no shadow lights missing their AmbientLightLOD component
2 Years Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
2 Years Ago
Re-implementing wire slack
2 Years Ago
Merged wiretool_fixes2 into wire_slacking
2 Years Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
2 Years Ago
Compile fix
2 Years Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
2 Years Ago
More WireTool code cleanup and comments for future me
2 Years Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
2 Years Ago
Folders clean up
2 Years Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
2 Years Ago
Fixed WireColorSettings scriptables loading
2 Years Ago
Merged main into wiretool_fixes2
2 Years Ago
Strip roman candle client gameobjects from server
2 Years Ago
Code cleanup
2 Years Ago
Added more TreeLOD tests for bushes
2 Years Ago
Added TreeLOD tests
2 Years Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
2 Years Ago
Fixed EntityRef warning during server startup
2 Years Ago
Added tree and ore gathering tests