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6,873 Commits over 882 Days - 0.32cph!

2 Years Ago
Fixed wire length calculation
2 Years Ago
Update line anchor using jobs
2 Years Ago
merged main into wire_slacking/optimisations
2 Years Ago
merge from demorecorder_ui_improvements
2 Years Ago
Code cleanup
2 Years Ago
Reapplying 98635 after merging GameUI.Hud.prefab
2 Years Ago
merged main into demorecorder_ui_improvements
2 Years Ago
Minor UI tweaks
2 Years Ago
merged main into demorecorder_ui_improvements
2 Years Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
2 Years Ago
Merge from fluid_combinersplitter_fix
2 Years Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
2 Years Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
2 Years Ago
merge from electricalheater_fix
2 Years Ago
Fixed electric heaters not heating planters right in front of them
2 Years Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
2 Years Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
2 Years Ago
merge from electricalheater_fix
2 Years Ago
merge from wire_slacking
2 Years Ago
Fixed electrical heater not deployable on armored wall hard side
2 Years Ago
merge from pipette_skin
2 Years Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
merge from electricity_sideinputs_drain_fix
2 Years Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
2 Years Ago
merge from pipette_skin
2 Years Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
2 Years Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
2 Years Ago
Fixed a potential OOB error when clearing wires
2 Years Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
2 Years Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
2 Years Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
2 Years Ago
Set a few culling convars to admin-only as changing them might cause problems
2 Years Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
2 Years Ago
Also include the screen border effect when in debug camera Minor cleanup
2 Years Ago
Show the demo UI whilst recording when in debug camera
2 Years Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
2 Years Ago
Updated Selection History editor tool
2 Years Ago
Allow demo recorder UI to be visible in debug camera view
2 Years Ago
Merge from main
2 Years Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
2 Years Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
2 Years Ago
Minor change to the seismic sensor description
2 Years Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
2 Years Ago
Fixed pooling issues
2 Years Ago
Fixed wire slack impacting wire remaining length
2 Years Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
2 Years Ago
float3 instead of Vector3, moving wires fixes
2 Years Ago
Bezier.ApplyLineSlack micro optims
2 Years Ago
Moved wire slack calculation to job system, wip