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6,873 Commits over 882 Days - 0.32cph!

2 Years Ago
Adjusted slacked wires min and max tesselation values
2 Years Ago
merged main into wire_slacking
2 Years Ago
Fixed the new 'Invert Mode' input draining batteries
2 Years Ago
Fixed slack rotation issues when placing the light box on angled surfaces
2 Years Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
2 Years Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
2 Years Ago
Added an UI information panel showing flamethrowers damage and range values
2 Years Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
2 Years Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
2 Years Ago
Solar panels no longer take damage when picked up
2 Years Ago
Added wire slack support to christmas lights
2 Years Ago
merge from main
2 Years Ago
Added a new input to SAM site to toggle the defender mode
2 Years Ago
Removed unnecessary meta files
2 Years Ago
Added an editor context scene for UI prefabs editing
2 Years Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
2 Years Ago
Added a tip explaining how to adjust wire slack
2 Years Ago
merge from main
2 Years Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
2 Years Ago
Output detected explosion vibration level regardless of the current energy
2 Years Ago
Renamed 'Passthrough' to 'Power Out'
2 Years Ago
Re applied 98023 (tech tree)
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Fixed remaining signs showing power usage 0
2 Years Ago
Updated physics material and destruction sound to metal
2 Years Ago
Fixed IOEntityEditor NREs with no outputs entities
2 Years Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
2 Years Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
2 Years Ago
Removed some junk files not meant to be submitted
2 Years Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
2 Years Ago
Collider tweaks, more precise
2 Years Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
2 Years Ago
Removed manual controls
2 Years Ago
Fixed ground watch and colliders
2 Years Ago
Fixed gibs scale
2 Years Ago
Deploy sound, placement tweaks and guide mesh scale
2 Years Ago
Item icon
2 Years Ago
Art implementation, blinking light behaviour
2 Years Ago
Compile fix
2 Years Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
2 Years Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
2 Years Ago
Minor tweaks to the IO handle positions
2 Years Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
2 Years Ago
Added support for multiple disable groups to CinematicEntity
2 Years Ago
Do not detect molotovs
2 Years Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
2 Years Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
2 Years Ago
Fixed potential OOB index error when clearing parented wire segments
2 Years Ago
Fixed wires not being parented correctly to armored door hatches
2 Years Ago
Adjusted search light collider to make it easier to wire like before