userFlaviencancel
reporust_rebootcancel

8,333 Commits over 1,035 Days - 0.34cph!

2 Years Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
2 Years Ago
merge from main
2 Years Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
2 Years Ago
merge from clearinventory_improvements
2 Years Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
2 Years Ago
merge from main
2 Years Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
2 Years Ago
Restored server browser search bar text size
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed spraycan free painting not working on hard side wallpaper
2 Years Ago
Fixed spraycan wallpaper reskin missing condition
2 Years Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
2 Years Ago
Fixed low wall wallpaper socket pos
2 Years Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed missed wallpaper conditional models
2 Years Ago
merge from main
2 Years Ago
Applied the new conditional models to all grades and skins
2 Years Ago
Optimized and tightened the outside checks
2 Years Ago
Working damages and spraycan reskins
2 Years Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
2 Years Ago
Applied the new wallpaper sockets to the other building blocks Manifest
2 Years Ago
NRE fix, increased inside checks distance
2 Years Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
2 Years Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
2 Years Ago
merge from main
2 Years Ago
Cleaned up the Localization tools MenuItems name and priorities
2 Years Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
2 Years Ago
Removed unused "Two" key on RustOption.Normal prefab
2 Years Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
2 Years Ago
merge from localization
2 Years Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
2 Years Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
2 Years Ago
merge from main
2 Years Ago
merge from repairbench_icons
2 Years Ago
Minor color tweak
2 Years Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
2 Years Ago
Repair bench code cleanup
2 Years Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
2 Years Ago
compile fix
2 Years Ago
Phrase update
2 Years Ago
merge from localization
2 Years Ago
Compile fix
2 Years Ago
merge from main
2 Years Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
2 Years Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
2 Years Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
2 Years Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
2 Years Ago
Localized skin picker
2 Years Ago
Localized inventory item splitter "Enter split amount..." text