userFlaviencancel
reporust_rebootcancel

5,633 Commits over 762 Days - 0.31cph!

1 Year Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
1 Year Ago
merge from digitalclock
1 Year Ago
Updated digital clock protection values
1 Year Ago
merge from main
1 Year Ago
merge from arabic
1 Year Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
1 Year Ago
Boosts active vitals SetText isLocalized = true
1 Year Ago
merge from main
1 Year Ago
Localized "Boosts active" vital
1 Year Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
1 Year Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
1 Year Ago
Added hex-a-gone prototype
1 Year Ago
merge from main
1 Year Ago
Fixed spraycan menu not interactable
1 Year Ago
Fixed building error messages popping up when starting to place high walls on a valid position
1 Year Ago
Removed wallpaper glowboard A and B skins Updated skins list
1 Year Ago
Phrase update
1 Year Ago
merge from arabic
1 Year Ago
Restored "Player Slots" label in server browser filtering
1 Year Ago
Restored Wounded screen text positions + localized unlocalized strings
1 Year Ago
Restored inventory "Skins" label position
1 Year Ago
Reduced UI options labels min size so long strings can fit
1 Year Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
1 Year Ago
merge from main
1 Year Ago
re-applied 103433 and fixed font merge issues
1 Year Ago
substracted 103433 (fonts are bricked for some reasons)
1 Year Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
1 Year Ago
merge from arabic
1 Year Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
1 Year Ago
Various improvements to the legacy text finder window
1 Year Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
1 Year Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
1 Year Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
1 Year Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
1 Year Ago
Converted crafting menu texts to RustText
1 Year Ago
Font folders cleanup
1 Year Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
1 Year Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
1 Year Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
1 Year Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
1 Year Ago
Converted research table loot panel texts to RustText Fixed truncated strings
1 Year Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
1 Year Ago
merge from preventbuilding_moddingprefabs
1 Year Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
1 Year Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
1 Year Ago
didn't save the wallpaper protection values
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
1 Year Ago
Renamed wallpaper item pack skin Updated skin list
1 Year Ago
Skin setup