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6,873 Commits over 882 Days - 0.32cph!

1 Year Ago
Bunch of arabic font tweaks to fix the weird line spacing
1 Year Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
1 Year Ago
merge from fonts_fallback
1 Year Ago
Tweaked fonts order
1 Year Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
1 Year Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
1 Year Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
1 Year Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
1 Year Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
1 Year Ago
merge from iocounter_settarget_fix
1 Year Ago
Fixed IO counter "set target" interaction description
1 Year Ago
merge from ballista_mountchaining_fix
1 Year Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
1 Year Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
1 Year Ago
merge from playerlights_culling_fix
1 Year Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
1 Year Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
1 Year Ago
Fixed heater lights always on following the recent optims
1 Year Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
1 Year Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Prevent horses from sleeping when towing
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse steering tip showing up for all clients
1 Year Ago
merge from main
1 Year Ago
Fixes and cleanup Item tests very wip
1 Year Ago
merge from main
1 Year Ago
merge from RF_fixes
1 Year Ago
Localized reserved frequency error, changed to a toast
1 Year Ago
Fixed RF receiver listening to signal update when not powered
1 Year Ago
RF broadcaster and receiver tests Cleanup
1 Year Ago
Forgot the #if SERVER
1 Year Ago
Added seismic sensor tests Few turret tests fixes
1 Year Ago
Turret tests, cleanup
1 Year Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
1 Year Ago
Fixed test runner still considered as busy after finishing the test run
1 Year Ago
Compile fix
1 Year Ago
More turret test coverage
1 Year Ago
Make sure to clear all fixtures testqueue when cancelling a test run
1 Year Ago
More auto turret tests
1 Year Ago
merge from main
1 Year Ago
merge from console_history_playerprefs
1 Year Ago
Save console command history in player prefs, so it persists in between sessions
1 Year Ago
Auto turret tests wip
1 Year Ago
testlist -> gettestlist
1 Year Ago
Minor test fixes
1 Year Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
1 Year Ago
Added testrunner.getlastresult command returns the last test result json
1 Year Ago
Fixed rocket tests false negatives Scene
1 Year Ago
Added the test scene to the scene menu