userFlaviencancel

7,997 Commits over 1,004 Days - 0.33cph!

2 Years Ago
Added first person deploy sound to wallpaper
2 Years Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
2 Years Ago
Fixed wallpaper world model skin material not being swapped for all LODs
2 Years Ago
Reverted the -1 Y tiling in code, pushed by accident
2 Years Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
2 Years Ago
Fixed WallpaperPlanner.OnFrame NRE
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
2 Years Ago
Named all skins and changed phrase token
2 Years Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
2 Years Ago
Fixed floating wallpaper world model in first person view Icons test
2 Years Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
2 Years Ago
test commit
2 Years Ago
Wallpaper viewmodel deploy animation when deploying
2 Years Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
2 Years Ago
merge from main
2 Years Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
2 Years Ago
merge from digitalclock
2 Years Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
2 Years Ago
Fixed "Target socket is occupied" not being translated client side
2 Years Ago
merge from digitalclock
2 Years Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
2 Years Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
2 Years Ago
Added Rust.Localization.Editor assembly for localization Editor code
2 Years Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
2 Years Ago
Compile fix in LanguageSwitcher
2 Years Ago
merge from main
2 Years Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
2 Years Ago
Tweaked clock deploy volumes and socket mods order
2 Years Ago
Fixed errors preventing Arabic language to load correctly
2 Years Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
2 Years Ago
merge from digitalclock
2 Years Ago
Time text LOD Updated icon
2 Years Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
2 Years Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
2 Years Ago
Added green wallpaper placeholder icon Folder cleanup
2 Years Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
2 Years Ago
Updated Rust+ pairing error messages toast with the new syntax
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
2 Years Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
2 Years Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
2 Years Ago
merge from main
2 Years Ago
Phrases
2 Years Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
2 Years Ago
compile fix
2 Years Ago
merge from buildingerrors_improvements