userFlaviencancel

7,999 Commits over 1,004 Days - 0.33cph!

2 Years Ago
Added bulb string lights
2 Years Ago
restored broken codegen files
2 Years Ago
Fairy lights new colors
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
2 Years Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
2 Years Ago
Fixed game tips and tool tips formatting
2 Years Ago
Converted vitals label TMP texts to RustText
2 Years Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
2 Years Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
2 Years Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
2 Years Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
2 Years Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
2 Years Ago
merge from hackweek_arabic (phrases update)
2 Years Ago
Phrases
2 Years Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
2 Years Ago
Fixed null phrases in SocketMods blocking the phrases update
2 Years Ago
merge from main
2 Years Ago
Restored server filters category texts, fixed the TMP SubMesh hell
2 Years Ago
Fixed option menu dropdowns not clickable
2 Years Ago
Removed ArabicSupport tool editor stuff
2 Years Ago
compile fix
2 Years Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
2 Years Ago
compile fix
2 Years Ago
merge from main
2 Years Ago
Small panel indicator lights with configurable colors
2 Years Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
2 Years Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
2 Years Ago
Deployable industrial fluorescent lights
2 Years Ago
Deployable string lights tests
2 Years Ago
merge from tincan_alarm
2 Years Ago
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2 Years Ago
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2 Years Ago
Minor code change on the wire deployment following the construction errors refacto
2 Years Ago
merge from main
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
"Blocked by ore" when placing on ores
2 Years Ago
"Blocked by debris" when placing on debris
2 Years Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
2 Years Ago
Fixed various NRE when deploying items on non-entity world prefabs
2 Years Ago
merge from main
2 Years Ago
Wire deploy error fixes
2 Years Ago
Code cleanup
2 Years Ago
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2 Years Ago
Added detailed error messages when failing to deploy the tin can alarm wire
2 Years Ago
Fixed tin can alarm wire deployable on terrain holes
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fixed IO hose grey material fuckery again
2 Years Ago
compile fix again