userFlaviencancel

7,997 Commits over 1,004 Days - 0.33cph!

2 Years Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
2 Years Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
2 Years Ago
merge from wallpaper
2 Years Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
2 Years Ago
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2 Years Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
2 Years Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
2 Years Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
2 Years Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
2 Years Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
2 Years Ago
Fixed server side errors not being translated by the client when received
2 Years Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
2 Years Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Reverted skin list before merging to main
2 Years Ago
Line of sight checks again, TraceAll instead of a single Raycast
2 Years Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
2 Years Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
2 Years Ago
merge from main
2 Years Ago
compile fix again
2 Years Ago
compile fix
2 Years Ago
merge from digital_clock
2 Years Ago
package-lock.json
2 Years Ago
Minor description update
2 Years Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
2 Years Ago
merge from main
2 Years Ago
Updated description Added to T2 tech tree
2 Years Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
2 Years Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
2 Years Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
2 Years Ago
Wallpaper item description Tweaked craft time
2 Years Ago
Folders cleanup Codegen, manifest
2 Years Ago
Spraycan merge fixes
2 Years Ago
merge from main
2 Years Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
2 Years Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
2 Years Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
2 Years Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
2 Years Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
2 Years Ago
Panel light tweaks
2 Years Ago
Wallpaper now has health and protection (still need to tweak the values)
2 Years Ago
Only damage wallpaper when hitting the soft-side of the building block
2 Years Ago
Refactoring, better deployment checks
2 Years Ago
merge from main
2 Years Ago
Added bulb string lights
2 Years Ago
restored broken codegen files