userFlaviencancel

4,399 Commits over 609 Days - 0.30cph!

1 Year Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
1 Year Ago
Vehicle locked/unlocked messages localized and toasted
1 Year Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
1 Year Ago
merge from main
1 Year Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
1 Year Ago
Localized and toasted repair failed errors
1 Year Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
1 Year Ago
Localized server side building errors Moved them out from the chat to the new toast UI
1 Year Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
1 Year Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
1 Year Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
1 Year Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
1 Year Ago
merge from tincan_alarm
1 Year Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
1 Year Ago
merge from tincan_alarm
1 Year Ago
Cancel wire deployment if the player died Demo NRE fix
1 Year Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
1 Year Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
1 Year Ago
merge from tincan_alarm
1 Year Ago
Elevators can now trigger the tin can alarm, because why not
1 Year Ago
Protection values again, forgot to CTRL+S last time
1 Year Ago
merge from tincan_alarm
1 Year Ago
Updated protection values
1 Year Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
1 Year Ago
merge from tincan_alarm
1 Year Ago
Refactored wire checks and fixed a missing Pool.FreeList
1 Year Ago
Added tin can alarm to T1 tech tree Updated craft recipe
1 Year Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
1 Year Ago
merge from tincan_alarm
1 Year Ago
merge from main
1 Year Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
1 Year Ago
Fixed the tunnels no build volumes I missed
1 Year Ago
merge from tincan_alarm
1 Year Ago
Tin can alarm deployable in underwater labs
1 Year Ago
BlockPlacement tag
1 Year Ago
Fixed IO counter showing 1 by default instead of 0
1 Year Ago
merge from tincan_alarm
1 Year Ago
Block placement in NMS elevator shafts S2P
1 Year Ago
Block placement on Excavator belts and buckets S2P
1 Year Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
1 Year Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
1 Year Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
1 Year Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
1 Year Ago
Ignore colliders excluding player movements when running auto crouch
1 Year Ago
merge from main
1 Year Ago
merge from tincan_alarm
1 Year Ago
Added prevent building volumes to the junkyard car shredder
1 Year Ago
Improved the wire deployment checks to reject any placement in prevent-building volumes, except for monument root volumes
1 Year Ago
Moved harbor containers prevent building volume to client/server
1 Year Ago
Moved the oil rig prevent building volumes under the gameobject holding the MonumentInfo, so GetMonument does not return null and deploy volumes ignoring monument can work properly This fixes tin can alarms not deployable on oil rigs Also fixed the BBQ sitting in the water following the recent missing prefab fix S2P