userFlaviencancel

6,649 Commits over 851 Days - 0.33cph!

12 Months Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
12 Months Ago
Rockets and C4 splash damage wallpaper through walls
12 Months Ago
▉▇▇▆▅█ █▅▄▆ ▅▇▅▉▇▄▄▆▇▉▆▅▌▆▄▆▄▇▋▉
12 Months Ago
▄▄▊▄▋▉ ▍ ▊▍▍ ▇▉█▄▊█▊ ▉▇ ▅▅▌▋▍▍▊▅▋▉▋ ▄▅ ▌▅▌▆ ▆▊▊█ ▌▍▄ ▄▇▅█▆▍▊▆ ▋▍█▉▅▇▋ ▅▄▇▆▅▆▌ ▅▋ ▆▅█ ▅▍▍▌▇▆▋▊▉ ▋▅ ▍▌▌█▇ ▆▇▉▊▍▉▉▉ ▄▉▋▌ ▆▅█▅▄█▉▆ ▋▅ ▅▇█▋▅█▌█▇ ▇▋▉▍▇ ▋██ ▊██▋▋█▌██▆▄▌ ▇▆▅▉▅
12 Months Ago
█▅▉█▇▍ ▊▅▉▌▅▆▇ █▉▉ ▇▋ ▆▍▋▅▅▌▊ ▊▉▌▊▆▍ █▊▄▌▅▌▊▄▋ ▉▄▇▋ ▋ ▉█▅▊▆ ▍█ ▋▌▍▇▍▊▋ ▊▇▋ ▉▆▌▋▉▇▊█ ▋▋▊██ ▊▋█▅ ▄▆ █▆▇ ▇▉▊▋ ▄█▅▅▌ ██▋▉
12 Months Ago
▇▄▋▉▉█▌▅▄▇▆ ▅▊▇▋▄ ▊▆▅█ ▅▅▉▉▆▅▅█▉▄▉▇▄▍█▍█▌██ █▍▄▆▊▄▄▄▆▋ █▊▌ ▄▅▆█▆▇█ ▆█▊▍ ▌▌▄▊▍ ▌▉▌▌▊▄▆ ▄▆ ▌▅ ▄▄▅▌▊▌█▍▋▅█▅ ▉▍▆▄▇ ▄█▌▍▇▅█
12 Months Ago
Input fields character limit tweaks for player report, bug report and crafting ui
12 Months Ago
merge from neonsigns_newinputs
12 Months Ago
When frames have the same power amount, the last updated frame takes priority
12 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
12 Months Ago
merge from main
12 Months Ago
▅▇▋▉▊▊ ▄▊▍▅ ▍▇▍▅▊█▌▋▆▊▌▄▍▍▍▌▋▍█▉
12 Months Ago
▊▄▄▇▅▋ ▉▅▌▌▅▉▆▊▍▌█▅▆▆▊▌▋▊▌▆▍▇▅▊▍ ▇▇▅ ▉█▇▋▉▅ ▇▉▊█ ▋▄█▉▌▆█ ▆▅▅▇▌ ▆██▍▌▆ ▍▅▌▋▆▅ ▅█▉▊▉▄ ▍▅▅▇▌▌▋▇█
12 Months Ago
merge from main
12 Months Ago
Fixed doorway wallpaper conditional model issues
12 Months Ago
merge from main
12 Months Ago
▅▆▆▊▆▋▍▄▍ ▆▄▊▆▇▅▌ ▉██ ▉▅▅▍▆ ▊▄▌▊▉ ▅▇▉
12 Months Ago
merge from main
12 Months Ago
▊▇▆▍▍▅ ▉▉▉▅ ▌▆▅▌▄▄▆▊▇▇▋▇█▆▇▅▇▌▊▋
12 Months Ago
▄█▅ ▇▉▉▆ ▄▆▍▊▍ ▅▆▍▅▍ ▋▇▅▇ ▊▍▅▄▆▋▍▌▇▅▍
12 Months Ago
▇▌▌█▉ ▊▅█▄▊▍▌▍▉ ▊▉▅ ▅▄▊▅█ █▄ ▅█▄▇▇ ▄▋▉▉▅▍ ▄▌▌▄▇▊▉█ █▄▉▊▇ ▅▌ ▇▊▋▄▉▍█▋▆ ▄▊ ▋▅▄ ▌▇▆▌▊ ▊▊▇▅▋▄▊▍ ▍▍▊▌▊ ▆▉▋▅▌▉▉▄▊ ▅ ▉▍ ▊▌██ ▉▋▆▌ ▋▉▆▍▉▄ ▄▍▍█▌▊▆▄▉▊ ▆▋ ▉▋▆ ▉▍▉▋▅▄▅ ▅▉▇▆█▄▍▊▇▋▉▌▉▊▄ ▅▆▍ ▋▊▇▌▅▌ ▅█ ▉▅▉▊▆▇▍
12 Months Ago
▋▍▋▋▅▄ ▌▍▋▉ ▋▉▌▄
12 Months Ago
▉▊▌█▄▊ ▄▌▇▊▄█ ▅▍▉▅▍ ▇▆ ▌█▅▄▄▄ ▅█▉▍▅▋ █▅▉▍▉▉▊█▌▊▍
12 Months Ago
▄▇▅▆▉ ▌▉▇▆▇▇▋██ ▌▉█▋▆ █▇ ▍▌▊▍▉▉▍▊ ▇█ ▅▋▉▊▉▋▄▆▆▌▊ ▍▊▆▍ ▆▊▄▄▆▌▅▌ ▋▅██▆▄▆ ▊▊ ▍▍▅▍▍▌▇▌██▍ ▉▊ ▍▅█▄▇▌▍
12 Months Ago
▍▅▇▇▋▇ ▌ ▇▋▌█▉▊ ▇▄▄▋▆▅ ▌▌ ▍▅▆▉▍▅█ ▉▄▍▅▅█▆▇ █▆▉▄▋▉▊▆▅█▌ ▊▊▉▋ ▄▆▄▍▄ ▍▄▌▋▅▇ ▋▊▍▆█▆ ▅▊▊▉▊▅▅▆ ▆▍▅▅▅ ▉▌▍▇▍▌
12 Months Ago
merge from main
12 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
12 Months Ago
merge from trianglehatch_deploy_fix
12 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
12 Months Ago
merge from swapseat_binds
12 Months Ago
Added swap to seat 7 and 8
12 Months Ago
Fixed an oversight in swapseats
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from building_los_fix
12 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
12 Months Ago
merge from main
12 Months Ago
merge from hbhf_adjustablerange
12 Months Ago
Code cleanup, formatting
12 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
12 Months Ago
merge from swapseat_binds
12 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
12 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
12 Months Ago
Bind menu now supports multi key binds
12 Months Ago
Added swap seats binds to the options menu
12 Months Ago
merge from main
12 Months Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
12 Months Ago
merge from neonsigns_newinputs
12 Months Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
12 Months Ago
merge from hackweek_wiresnapping