userFlaviencancel

5,414 Commits over 700 Days - 0.32cph!

11 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
11 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
11 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
11 Months Ago
Fixed horse saddle stack sizes
11 Months Ago
Removed RidableHorseAudio logs
11 Months Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
11 Months Ago
Fixed catapult colliders scale
11 Months Ago
Siege tower damage renderer Ballista physics mat
11 Months Ago
Compile fix
11 Months Ago
Removed empty spawn in spawn handler (old old horses)
11 Months Ago
Updated spawn.procmap.v3.prefab
11 Months Ago
Horse audio Some anim improvements and optimisations
11 Months Ago
Horse lateral damping back to 3, reduced when skidding
11 Months Ago
Removed logs in legs animator Comments
11 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
11 Months Ago
Switched population to use the new horse prefab Ranches as well
11 Months Ago
Reduce horse skidding sound volume
11 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
12 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
12 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
12 Months Ago
LegsAnimator culling changes to support lods
12 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
12 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
12 Months Ago
Better horse grounded checks
12 Months Ago
Restored breed max speed scale
12 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
12 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
12 Months Ago
Replicated horse head turn
12 Months Ago
merge from siege_weapons (horse siege harness)
12 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
12 Months Ago
Fixed female breasts censor cube covering screen when using ballista
12 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
12 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Compile fix
12 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
1 Year Ago
Horse leading fixes and improvements Cleanup
1 Year Ago
Horse saddle swapping & leading first pass
1 Year Ago
Changed all siege weapon constructable colliders layer to Deloyed
1 Year Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
1 Year Ago
Tweaked horses drowning damage
1 Year Ago
Fixed catapult detailed collider scaling issue
1 Year Ago
Horse drowning damage
1 Year Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
1 Year Ago
Moved Google Sheets menu items in Tools
1 Year Ago
Catapult mats