userFlaviencancel

5,413 Commits over 700 Days - 0.32cph!

11 Months Ago
Fixed horse double saddle culling
11 Months Ago
Forgot a file
11 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
11 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
11 Months Ago
Fixed ballista reload end sound not playing
11 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
11 Months Ago
Increased ballista textures aniso level, less blurry in first person view
11 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
11 Months Ago
Tweaked ballista recoil
11 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
11 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
11 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
11 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
11 Months Ago
Set battering ram seat to mobile, changed dismount hold type
11 Months Ago
Compile fix
11 Months Ago
Tweaked whats considered rough terrain
11 Months Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
11 Months Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
11 Months Ago
Disable horse collision debug and logs
11 Months Ago
Improved horse collision damage detection, balancing
11 Months Ago
Compile fixes
11 Months Ago
Fixed hip motion jittering when pressing ctrl
11 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
11 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
11 Months Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
11 Months Ago
Fixed new horses not claimable at ranches
11 Months Ago
Catapult ammo world model prefabs
11 Months Ago
Same fire effect rotation fix for battering ram and ballista
11 Months Ago
Catapult fire effect rotation fix
11 Months Ago
In water effects and head motion Skidding effects
11 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
11 Months Ago
Added catapult.fire command
11 Months Ago
Fixed catapult admin reload not updating the animation
11 Months Ago
Horse swimming animations, effects and audio
11 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
11 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
11 Months Ago
Yet another fix for the broken horse backward movement animation
11 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
11 Months Ago
Compile fix
11 Months Ago
merge from hero_ui_textsize
11 Months Ago
Restored main menu hero text size
11 Months Ago
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11 Months Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
11 Months Ago
Horses client side optimizations
11 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
11 Months Ago
Horse decay
11 Months Ago
Fixed horses stuck in sliding state Increased max slope angle