userFlaviencancel

4,399 Commits over 609 Days - 0.30cph!

1 Year Ago
Added bulb string lights
1 Year Ago
restored broken codegen files
1 Year Ago
Fairy lights new colors
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
1 Year Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
1 Year Ago
Fixed game tips and tool tips formatting
1 Year Ago
Converted vitals label TMP texts to RustText
1 Year Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
1 Year Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
1 Year Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
1 Year Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
1 Year Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
1 Year Ago
merge from hackweek_arabic (phrases update)
1 Year Ago
Phrases
1 Year Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
1 Year Ago
Fixed null phrases in SocketMods blocking the phrases update
1 Year Ago
merge from main
1 Year Ago
Restored server filters category texts, fixed the TMP SubMesh hell
1 Year Ago
Fixed option menu dropdowns not clickable
1 Year Ago
Removed ArabicSupport tool editor stuff
1 Year Ago
compile fix
1 Year Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
1 Year Ago
compile fix
1 Year Ago
merge from main
1 Year Ago
Small panel indicator lights with configurable colors
1 Year Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
1 Year Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
1 Year Ago
Deployable industrial fluorescent lights
1 Year Ago
Deployable string lights tests
1 Year Ago
merge from tincan_alarm
1 Year Ago
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1 Year Ago
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1 Year Ago
Minor code change on the wire deployment following the construction errors refacto
1 Year Ago
merge from main
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
"Blocked by ore" when placing on ores
1 Year Ago
"Blocked by debris" when placing on debris
1 Year Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
1 Year Ago
Fixed various NRE when deploying items on non-entity world prefabs
1 Year Ago
merge from main
1 Year Ago
Wire deploy error fixes
1 Year Ago
Code cleanup
1 Year Ago
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1 Year Ago
Added detailed error messages when failing to deploy the tin can alarm wire
1 Year Ago
Fixed tin can alarm wire deployable on terrain holes
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed IO hose grey material fuckery again
1 Year Ago
compile fix again