userFlaviencancel

5,413 Commits over 700 Days - 0.32cph!

11 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
11 Months Ago
Tweaked horse player collider height
11 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
11 Months Ago
Fixed battering ram door server gib missing material
11 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
11 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
11 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
11 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
11 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
11 Months Ago
Codegen
11 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
11 Months Ago
Fixed BallistaGun NRE
11 Months Ago
Restored old horses behaviour to be like on release
11 Months Ago
Hide battering ram head item
11 Months Ago
Horse whitelisted on monument static elevators
11 Months Ago
Horse AI collider moved to server only
11 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
11 Months Ago
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11 Months Ago
Fixed broken deceleration by 110601
11 Months Ago
Horse inventories saving
11 Months Ago
Fixed horse protection not scaling player damage
11 Months Ago
Enabled mip maps on all siege weapons related icons
11 Months Ago
merge from main
11 Months Ago
Removed combatlog 10s delay for admins and developers
11 Months Ago
Whitelisted horses for elevators
11 Months Ago
Fixed horses not taking fire damage
11 Months Ago
Minor hip motion fix when braking
11 Months Ago
Can brake using CTRL Tweaks, cleanup
11 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
11 Months Ago
Rider eye motion when galloping
11 Months Ago
Siege harness bone constraints setup
11 Months Ago
merge from main
11 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
11 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
11 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
11 Months Ago
Head ik tweaks
11 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
11 Months Ago
Lot of improvements on horse head motion
11 Months Ago
Fixed potential NRE when using ioentity.debugqueue
11 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
11 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
11 Months Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
11 Months Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
11 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
11 Months Ago
Compile fix
11 Months Ago
Horse TerrainCollisionProxy
11 Months Ago
Horse animation tweaks
11 Months Ago
Un-saved assets
11 Months Ago
Re-organized horse folders
11 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation