userFlaviencancel

7,960 Commits over 1,004 Days - 0.33cph!

1 Year Ago
Fixed AddLanguageFile NRE during bootstrap
1 Year Ago
merge from bootstrap_translatenre_fix
1 Year Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
1 Year Ago
Exposed chandelier pedal increments
1 Year Ago
Added tripod spotlight
1 Year Ago
merge from main
1 Year Ago
Codegen again
1 Year Ago
Rebuilt phrases
1 Year Ago
Restored mannequin protobuf Codegen
1 Year Ago
merge from main
1 Year Ago
Islands do not use MoveToDeepSea, they don't have to
1 Year Ago
merge from deep_sea/islands
1 Year Ago
Comments and gizmo fix
1 Year Ago
Better island spacing, they cant overlap
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
merge from editor_skipmenuwarmup
1 Year Ago
Added an editor setting to skip the main menu warmup when entering playmode
1 Year Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
1 Year Ago
merge from naval_update/deep_sea/
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
1 Year Ago
merge from storeitem_source_fix
1 Year Ago
Fixed store cart item missing their source
1 Year Ago
Very basic island spawning, randomly scattered around the deep sea
1 Year Ago
merge from main
1 Year Ago
Working mesh terrain setup
1 Year Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
1 Year Ago
Codegen
1 Year Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
1 Year Ago
Updated table lamp icon
1 Year Ago
Fixed bean bag worldmodel being the deployed version
1 Year Ago
Updated table lamp volumes to match the new scale
1 Year Ago
Fixed spotlight worldmodel and repair
1 Year Ago
Full phrase update
1 Year Ago
Compile fixes
1 Year Ago
Code gen compile fix following main rebase
1 Year Ago
merge from main
1 Year Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
1 Year Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
1 Year Ago
Fixed string light control box LODs
1 Year Ago
Updated string lights descriptions
1 Year Ago
Restored fairy light emissive
1 Year Ago
Chandelier deploy guide and icon Fixed pooling issue
1 Year Ago
Chandelier cable is swapped to a non cutout mat when >5m away
1 Year Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
1 Year Ago
Chandelier interpolation, chains and pedal animations
1 Year Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface