branchrust_reboot/maincancel

38,880 Commits over 4,536 Days - 0.36cph!

1 Year Ago
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1 Year Ago
merge from cargopath_map_smooth2
1 Year Ago
Set a purchase limit for general tab items so multiple cannot be purchased
1 Year Ago
merge from cargo_oilrig_path_fix
1 Year Ago
merge from modding_can_throw -> main
1 Year Ago
merge from fix_sam_site_reload -> main
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
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merge from modding_drone_tax -> main
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merge from modding_drone_tax -> main
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merge from modding_max_hp -> main
1 Year Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
1 Year Ago
merge from fix_turret_interference_order -> main
1 Year Ago
merge from workshop_colourpicker -> main
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
merge form meta_shift
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merge from drone_storage_slot
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merge from menu_optims
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merge from meta_shift
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merge from skeleton_bonename_fix
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merge from drone_storage_slot
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Merge from vram_monitoring
1 Year Ago
merge from hot_air_balloon_mark_users_hostile
1 Year Ago
merge from meta_shift
1 Year Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
1 Year Ago
Merge from blueprint_unlock_fix
1 Year Ago
merge from drone_storage_slot
1 Year Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
1 Year Ago
fix HUD Vitals sorting layer overriding prefab value
1 Year Ago
merge from demoshot_ui_fix
1 Year Ago
Viewmodel_Shotgun_Shells -> main
1 Year Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from volcano_stuff
1 Year Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
1 Year Ago
Merge from vram_monitoring
1 Year Ago
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1 Year Ago
merge from optimise_laserbeams
1 Year Ago
merge from meta_shift
1 Year Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
1 Year Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
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Regenerate ConsoleSystem.cs
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Merge other fixes from /indirect_instancing
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Merge build fix from /indirect_instancing_fixes
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1 Year Ago
Merge from /indirect_instancing_fixes
1 Year Ago
merge form meta_shift