branchrust_reboot/maincancel

32,160 Commits over 4,018 Days - 0.33cph!

2 Years Ago
merge from accidental_item_breakdowns
2 Years Ago
Log formatting tweaks
2 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
Potential EnqueueWrite NullReferenceException fix
2 Years Ago
phrases rebuild
2 Years Ago
merge from turret_scan_gc_fix
2 Years Ago
merge from rc_drone
2 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
2 Years Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
2 Years Ago
Merge from industrial
2 Years Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
2 Years Ago
merge from 78909 pistol_slide_remerge2
2 Years Ago
merge from save234 - Staging wipe
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
2 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
2 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
2 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
2 Years Ago
merge from drone_rc
2 Years Ago
Don't show a repair cost row on the popup if the cost is 0 items
2 Years Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
2 Years Ago
Merge from industrial
2 Years Ago
Merge from io_line_thickness
2 Years Ago
Merge from industrial
2 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
2 Years Ago
merge from rc_drone
2 Years Ago
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2 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
2 Years Ago
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2 Years Ago
Prevent poker wasting time updating hidden UI content
2 Years Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
2 Years Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
2 Years Ago
Fix Reveal Hand option not being available after a poker round
2 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
2 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
2 Years Ago
Merge from industrial_merge
2 Years Ago
Merge from zipline_dismount_fix
2 Years Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
2 Years Ago
Auto select the textbox when opening the RC identifier dialog
2 Years Ago
merge from rc_drone
2 Years Ago
subtracting 79415 Merge from industrial - server startup errors
2 Years Ago
Fixing various fuckups from changeset 79369 Network++
2 Years Ago
Merge from industrial
2 Years Ago
network++
2 Years Ago
merge from rc_drone
2 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
2 Years Ago
Locomotive + Industrial menu background videos