34,633 Commits over 4,444 Days - 0.32cph!
merge from fleck_memory_fixes
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Restore siege weapons research costs
merge from batteringramdoor_nre_fix
merge from highwalls_recipe_fix
merge from highwalls_recipe_fix
Cherry pick
112675 - fix medieval barricade unlocking
Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
merge from store_medieval_pack
merge from store_medieval_pack
Generate manifest to prevent build server from failing when generating manifest remotely
merge from lumberjackhoodieskinfix
Merge from menu_friends_list
- Fix broken projectile velocity normal calculation
- Allow automatic normal translation to be automatic, on or off
- Attempted to fix match orientation (might need some more minor tweaks)
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
Merge from fixFsmErrorLogs
Merge from fixFsmErrorLogs
Removed ballista rotation speed log
merge from save264 - Staging wipe
cherrypicking
110851 Fix heli targeting scientists
Fixed TerrainTexturing.Instance not being updated in Setup()
Added "Stack" button to F1 item icons to award a max stack of the item.
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
Merge from multi_auth_radius
DofExposer doesn't change values on enable
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Merge from surrender_gesture_restart_fix
merge from lunar_new_year_2025
Merge from cmbrainenabled
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)