branchrust_reboot/maincancel

33,121 Commits over 4,109 Days - 0.34cph!

2 Years Ago
merge from vending_drop_loot
2 Years Ago
Merge from industrial
2 Years Ago
merge from rc_drone
2 Years Ago
server compile fix
2 Years Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
2 Years Ago
merge from rc_drone
2 Years Ago
Merge from industrial
2 Years Ago
PTZ Camera rcIdentifier unset
2 Years Ago
phrases
2 Years Ago
Merge from c4_rf
2 Years Ago
merge from rust_metrics_2
2 Years Ago
merge from accidental_item_breakdowns
2 Years Ago
Log formatting tweaks
2 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
Potential EnqueueWrite NullReferenceException fix
2 Years Ago
phrases rebuild
2 Years Ago
merge from turret_scan_gc_fix
2 Years Ago
merge from rc_drone
2 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
2 Years Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
2 Years Ago
Merge from industrial
2 Years Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
2 Years Ago
merge from 78909 pistol_slide_remerge2
2 Years Ago
merge from save234 - Staging wipe
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
2 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
2 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
2 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
2 Years Ago
merge from drone_rc
2 Years Ago
Don't show a repair cost row on the popup if the cost is 0 items
2 Years Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
2 Years Ago
Merge from industrial
2 Years Ago
Merge from io_line_thickness
2 Years Ago
Merge from industrial
2 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
2 Years Ago
merge from rc_drone
2 Years Ago
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2 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
2 Years Ago
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2 Years Ago
Prevent poker wasting time updating hidden UI content
2 Years Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
2 Years Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
2 Years Ago
Fix Reveal Hand option not being available after a poker round
2 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
2 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
2 Years Ago
Merge from industrial_merge