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33,905 Commits over 4,171 Days - 0.34cph!

3 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
3 Years Ago
Locomotive + Industrial menu background videos
3 Years Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
3 Years Ago
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3 Years Ago
Merge Misc Fixes Feb23 -> Main
3 Years Ago
More EOS pinning improvements
3 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
merge from cliffs_collider_pickup_fix
3 Years Ago
merge from cave_large_hard_terrain_fix
3 Years Ago
Merge from contact_server_switch_fix
3 Years Ago
Mege from tut_island
3 Years Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
merge from oilrig_small_pipes_fix
3 Years Ago
merge from hlod_rw
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
merge from wooden_sign_deployment_fixes
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Adding missing lock around EACServer tick
3 Years Ago
merge from spectate_ulong_fix
3 Years Ago
More EACServer lock experiments
3 Years Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
3 Years Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
3 Years Ago
Compile fix
3 Years Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
3 Years Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
3 Years Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
3 Years Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
3 Years Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
3 Years Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
3 Years Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
3 Years Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
3 Years Ago
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3 Years Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
3 Years Ago
Adding several convars to configure and debug multithreaded networking
3 Years Ago
Pool performance issue debugging
3 Years Ago
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
3 Years Ago
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3 Years Ago
merge from rust_metrics -> main
3 Years Ago
merge from rust_metrics
3 Years Ago
codegen + phrases
3 Years Ago
Merge from industrial
3 Years Ago
subtracting 78500 canvas_disabled_2 to main
3 Years Ago
merge from rust_metrics
3 Years Ago
Fixed several errors during demo playback
3 Years Ago
Merge from industrial
3 Years Ago
Merge from industrial