32,214 Commits over 4,018 Days - 0.33cph!
MLRS: Don't allow fixcars while rockets are firing
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
Merge incendiary rocket fix -> Main
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
Merge DMb -> Main. Fixed MLRS not interacting.
merge from halloween2021 (missed changes)
merge from desert_military_bases
Forgot desert dwelling single C
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
World models for tuna and bean cans
lods, collision and prefab setup
Enlarge lootpanel.generic_resizable - fixes coffin lootpanel sizing
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merge from save218 (Staging wipe)
Fix notice area NRE when a player picks up a stackable item in a demo
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI