branchrust_reboot/maincancel

35,296 Commits over 4,324 Days - 0.34cph!

2 Years Ago
Attack heli: Fixed gunner interaction being possible from driver seat
2 Years Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
2 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
2 Years Ago
Attack heli now shows damage FX on the rocket pod texture too
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from ConvexDeployables
2 Years Ago
Client compile fix
2 Years Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
2 Years Ago
More efficient vehicle finding in fixcars convar
2 Years Ago
Don't reset boat shore drift start time when restarting server. Save the value.
2 Years Ago
Added boat position to boatdriftinfo convar
2 Years Ago
Merge from heli_flares. (F15 FX update)
2 Years Ago
Full manifest rebuild
2 Years Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
2 Years Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Merge from heli_flares
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
merge from terrain-texture-lod-fix
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from flyby
2 Years Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
2 Years Ago
Merge from parachute (fixes, sam site targeting)
2 Years Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
2 Years Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
2 Years Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
2 Years Ago
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2 Years Ago
Merge from parachute
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from weapon_racks
2 Years Ago
network++
2 Years Ago
merge from parachute
2 Years Ago
Merge ConvexDeployables -> Main
2 Years Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
2 Years Ago
Fixed RMB firing attack heli rockets when not in gunner view
2 Years Ago
Comment only
2 Years Ago
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2 Years Ago
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2 Years Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
2 Years Ago
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
2 Years Ago
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
2 Years Ago
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2 Years Ago
Merge from global_networked_bases
2 Years Ago
Fixed rocketsSinceReload compile issue
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
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