branchrust_reboot/maincancel

31,219 Commits over 3,928 Days - 0.33cph!

5 Years Ago
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
5 Years Ago
Tweaked rhib driver standing position so you can access fuel again
5 Years Ago
Fixed full keyboard mode right border
5 Years Ago
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5 Years Ago
Added music stage back to compound level
5 Years Ago
Truck models/prefabs submesh fix
5 Years Ago
merge from instruments
5 Years Ago
Fix alt looking so you can't flip your head upside down anymore (hopefully)
5 Years Ago
Fixed wrecked sedan and warehouse instances on HapisIsland
5 Years Ago
Fixed drumkit notes
5 Years Ago
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5 Years Ago
Report server exceptions on staging to new sentry url too
5 Years Ago
merge into main
5 Years Ago
Moved some instrument animation stuff to animation file
5 Years Ago
Fixed NRE in LootPanelOven.Switch
5 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
5 Years Ago
Better debug output when exception in NoteBinding.FindButton
5 Years Ago
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
5 Years Ago
Don't report "Could not allocate memory" exceptions
5 Years Ago
Codegen
5 Years Ago
Merge from comp
5 Years Ago
Merge from /main/monument-mesh-opt (yolo)
5 Years Ago
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5 Years Ago
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5 Years Ago
Switching back to .net 4.x (we're using lots of shit)
5 Years Ago
Compile fix
5 Years Ago
Report exceptions to a different sentry project on staging
5 Years Ago
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5 Years Ago
Fixed inventory playermodel breathing NRE
5 Years Ago
Switching Api Compatibility to net standard 2.0 was suggested as a solution to fix freezing - testing
5 Years Ago
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5 Years Ago
Audio bundle test Don't include streamingassets stuff in bundles
5 Years Ago
Reduced overall body scaling by 75% Fixed body scale seeding not seeding very good Removed redundant BoneInfoComponents from playermode Fixed bone scaling setup in inventory screen player preview not being the same as actual
5 Years Ago
Server compile fix
5 Years Ago
Missing sound updates
5 Years Ago
merge from instruments
5 Years Ago
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5 Years Ago
Audio Import test 3
5 Years Ago
Server compile fix
5 Years Ago
We have json files in Assets\StreamingAssets\keymidi\ that are editable at runtime. midi.json - a list of note names and their corresponding midi note number qwerty-uk.json - a keyboard mapping definition, mapping note names to key names. Key names can be instrument specific, if you add a qwerty-uk.piano.json file, it'll be used when playing a piano. It's not possible to fit everything on the keyboard, so rather than complicate things by adding modifiers for sharps we should just leave them out. Anyone that misses them will have real midi input. This is so people a bit familiar can play happy birthday.
5 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
5 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
5 Years Ago
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5 Years Ago
Killed music UI Added tips explaining numlock, numpad controls, full keyboard input Added keyboard lock ui Game tips use RustText Split InstrumentKeyController into multiple files
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fix getting wet in the cargoship hold
5 Years Ago
Moved music stage out of compound scene into a nested prefab
5 Years Ago
Added a music stage to compound chill zone with a few static instruments