34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fix all blips getting big after the while blip gets big
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give the sonar a big white blip if the sub is lined up just right with a moon pool
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sonar improvements +pragma disable fix server compile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated small fish descriptions
Tweaked physics settings on bobber to bounce less when first cast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch subs to use green sonar dots instead of yellow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Duo sub functional sonar, detects moon pools and other subs
 
                
                
                
                
                
             
         
        
            
            
            
                
                AmbienceZone uses TriggerBase
ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                shark work
3p speargun spear
 
                
                
                
                
                
             
         
        
            
            
            
                
                Discourage players living on a diet of worms and grubs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Toned down the overwhelming barrage of water droplets hitting the submarine windshields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed surface explosion pinkishness from material not being assigned.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fishing nre when rapidly equipping/unequipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated menu background videos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed jumpsuit not displaying within demos played through the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flow fixes to dwellings, fixed some trash clipping out bases
Fixed toilets not being mountable
Fixed mic in crew quarters not mounting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't allow firing torpedoes at all if the sub isn't in the water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix subs getting kicked back by the colliders on torpedoes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add effect recycle to explosion_underwater_surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pink surface splash
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up torpedo explosion effects. Told the main effect not to loop.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps)
Reeling in while a fish isn't moving will now cause less line strain
Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player should no longer keep moving if they were holding down a move input when they cast the fishing line
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark driver as hostile when firing a torpedo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added extra world colliders for the duo sub feet, so it sits on land more nicely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow subs to descend when out of fuel, but do still allow them to rise
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add audio for the ammo flag flipping state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed helicopters bouncing from ground hit damage
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added rowboat protection (torpedo anti vehicle damage)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass on red card puzzle lab module loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater_labs crate ammunition using wrong container
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadowfrax typos
Phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #
63867 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed poker table blocking movement at swamp_c
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added nice bounce easing for the duo sub ammo flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed underwater lab vending machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors