33,148 Commits over 4,109 Days - 0.34cph!
Added noclipspeed, noclipspeedslow, noclipspeedfast
Fix for asset loading possibly using more memory
Put files in asset bundles even though they're also in /resources/ (old behaviour, map maker request)
Benchmark record memory usage
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Avoid [unknown] name on the death screen
Don't compile bundles using strict mode
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merge from chat_improevments
updated mounts for rowboat, horse, mini heli, transport heli
Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
Fixed rare NRE in TriggerParentEnclosed.OnTick
Merge from 2x_server_header
IndependentScale serialization
deleting cctv meta files that I'm guessing @helk added on accident
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fixed Surgeons and Easter Onesie maxtexturesize
Fixed potential NRE in WorldNetworking.RequestWorldData
Update the default server image
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
Bundles: add prefabs first
merge from surgeonoutfit_fix
Rename sleeping bag skin with newline in it
Disable asset bundle preloading
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
Load initial bundles synchronously
Merge compile fix from instruments
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
Print more useful information into the console on player join