branchrust_reboot/maincancel

33,285 Commits over 4,109 Days - 0.34cph!

7 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
7 Years Ago
Subtracting 31255
7 Years Ago
Improved ragdoll update vis perf; updated all ragdoll prefabs Removed unused articulated occludee from player model prefab
7 Years Ago
flame turret/shotgun trap now use triggers (perf improvement)
7 Years Ago
buoyancy server NRE fixes
7 Years Ago
detonator viewmodel/worldmodel setup (with placeholder anims)
7 Years Ago
Added building instance pooling to building manager (GC)
7 Years Ago
Additional client profiling
7 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
7 Years Ago
Fixed non-matching profiler endsample
7 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
7 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
7 Years Ago
pressure pad pickuppable
7 Years Ago
buoyancy perf improvements
7 Years Ago
RF nre fix
7 Years Ago
Additional client profiling
7 Years Ago
Compile fix
7 Years Ago
Added pooling to ceiling lights
7 Years Ago
Implemented IOEntity.ResetState
7 Years Ago
EAC SDK update
7 Years Ago
Added offset-emission-only toggle to rust/std and rust/std(spec) shaders
7 Years Ago
RF work
7 Years Ago
Fixed profiler mismatch in RelationshipManager.FindByID
7 Years Ago
Detonator, materials, lods and prefab, view model + world model variation
7 Years Ago
autoturret perf fix
7 Years Ago
hab perf
7 Years Ago
hab profiling
7 Years Ago
flasher default state off (one frame fix)
7 Years Ago
missing file
7 Years Ago
Increased multibox pruning broadphase world subdivisions to max (physics perf test)
7 Years Ago
Fixed asset warmup perf regression from 31041
7 Years Ago
Enabled multibox pruning broadphase (physics perf test)
7 Years Ago
removed debug call fixed skin approval issues
7 Years Ago
skin approval
7 Years Ago
merge into main
7 Years Ago
rotated version of the siren light for helk
7 Years Ago
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7 Years Ago
merge into main
7 Years Ago
Cherry picked 31098
7 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col
7 Years Ago
merge into main
7 Years Ago
Enabled TOD_Sky probex path for all platforms/apis
7 Years Ago
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7 Years Ago
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
7 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
7 Years Ago
Rolling back 21020 and 21027
7 Years Ago
Updated camera with Toms new model
7 Years Ago
network++ (MT merge conflict)
7 Years Ago
Loading screen status tweaks when spawning and respawning
7 Years Ago
Merged in new changes to military tunnel from branch.