branchrust_reboot/maincancel

32,423 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Improved animal flee behavior
7 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
7 Years Ago
vm crossbow wobble fix
7 Years Ago
Merged from ai branch
7 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
7 Years Ago
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7 Years Ago
tweaks to overgrowth materials - temporary until move to current foliage shader
7 Years Ago
merge from legacy foliage spec
7 Years Ago
New Forest splat textures (Maybe not definitive)
7 Years Ago
Launcher splash screen updated
7 Years Ago
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7 Years Ago
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
7 Years Ago
Deleted old unused tree assets
7 Years Ago
Moving tree stump / log textures to safety
7 Years Ago
Time of Day update
7 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
7 Years Ago
Merged from reflection-fix
7 Years Ago
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7 Years Ago
skin approval fixed third person flashlight offset
7 Years Ago
Mitigated water shore flickering when temporal-aa is enabled
7 Years Ago
Touched water background shader (caustics)
7 Years Ago
Hapis NRE fix
7 Years Ago
fixed frog boots clipping with pants
7 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
7 Years Ago
Cleared map cache Network++
7 Years Ago
Minor Hapis fixes
7 Years Ago
fire arrow costs less cloth
7 Years Ago
Reapply ambience streaming change without stray waterwell files
7 Years Ago
Subtract 25407 just in case
7 Years Ago
Ambient sound is no longer set to streaming (perf fix)
7 Years Ago
Disabled water caustics shadowing (unity bug.. wait for upgrade)
7 Years Ago
scientists accuracy reduced
7 Years Ago
added final game tutorial for workbenches and research tables added road tutorial added gametips and menutips to phrases frogboot buff my dudes fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
7 Years Ago
compile fix
7 Years Ago
netting costs 1 rope instead of 3
7 Years Ago
loot barrels drop 2 scrap fixed garage door taking splash damage double metal door default ak47 horizontal recoil kicks in faster aim sway no longer a factor when tap firing
7 Years Ago
changed default server browser image
7 Years Ago
some quarry materials reflectivity adjustments
7 Years Ago
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
7 Years Ago
Fixed door protection properties protecting against decay damage
7 Years Ago
Eye adaptation balance (toned down a notch)
7 Years Ago
workbench experiments can reveal ammo types
7 Years Ago
Fixed underwater scattering not matching below and above surface
7 Years Ago
EAC rollback (again)
7 Years Ago
Scientist cover point tweaks (Hapis)
7 Years Ago
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7 Years Ago
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
7 Years Ago
Lightened diffuse textures on new trees / rebaked billboards
7 Years Ago
Eye adaptation balance
7 Years Ago
More LUTs progress