branchrust_reboot/maincancel

37,270 Commits over 4,444 Days - 0.35cph!

9 Years Ago
Cleaned up some hiz culling shader portions for readability
9 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
9 Years Ago
quarry breaking fix
9 Years Ago
new watersplash f/x
9 Years Ago
bullet hitting water / water bomb fx
9 Years Ago
Only log "no building for tool cupboard" with developer >= 1
9 Years Ago
TC no longer drops any loot when destroyed (test)
9 Years Ago
subtracted TC loot change incase of hotfix
9 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
9 Years Ago
Merged from ai branch
9 Years Ago
Compile fix
9 Years Ago
Another compile fix.
9 Years Ago
Another try at compile fixing for jenkins
9 Years Ago
Prevent setting new destination if the current destination is pending (async pathfinding calc).
9 Years Ago
Sheet metal tier rework - closing off holes in walls
9 Years Ago
Optimized BuildingBlock.IsOutside
9 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
9 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
9 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
9 Years Ago
Removed upkeep cost from deployables again (accidental commit)
9 Years Ago
Barricades can be repaired
9 Years Ago
Barricades can be repaired
9 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
9 Years Ago
Changed EmissionToggle to use material prop block
9 Years Ago
fixed furnace skinning emissionToggle NRE fix
9 Years Ago
offset camera option
9 Years Ago
compile fix for outside_range_dist on client
9 Years Ago
uhh
9 Years Ago
Smoothed out query for AI dormant agency
9 Years Ago
Fixed deployables not decaying
9 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
9 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
9 Years Ago
Admire animations - adding more to DB - 1st Pass
9 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
9 Years Ago
Optimization - Twig tier merging internal and external models into one call
9 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
9 Years Ago
Optimization - Top tier merging internal and external models into one call
9 Years Ago
A little bit more safe guarding on Navigate to food.
9 Years Ago
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9 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
9 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
9 Years Ago
More robust entity sensing. Even more robust navigation to food.
9 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
9 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
9 Years Ago
Small culling toggle correction
9 Years Ago
merge into main
9 Years Ago
Pookie bear deploy fixes
9 Years Ago
Network++
9 Years Ago
Christmas lights can no longer be picked up if building blocked
9 Years Ago
Presumably fixed NRE in ValidateObjectReferences