32,244 Commits over 4,048 Days - 0.33cph!
Added workshop.print_skins console command
Code formatting on some random files
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
Nuked deprecated standard-hair shader
Added smooth distance fadeout to new foliage system
Moved contact shadows plug to third party
Couple of internal shader fixes
Added contact shadows (works on vm); toggle via graphics (def=off)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added randomized tinting to foliage shader (still disabled)
fixed bow / crossbow worldmodel culling preventing them from animating
Fixed recurrent shader compilation warning
Fixed grass shader compilation
Re-enabled far splat uvmix on highest shader quality level (600)
Checked the instancing checkbox on some decals that didn't have it set
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
rethrow caught exceptions so we actually fail properly
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
Steam Items http://bit.ly/2rb5pWE
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
Removing fucked component reference from server.prefab
Tweaked fire particle materials, including flame thrower
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Only report exceptions from official servers again
Exception reporting filtering
Get developer list from manifest
Merge from decal_instancing
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Fixed item info showing up as null when destroying world items due to invalid position
Silenced TrackIR error when DLL was not found even though it exists in the registry
Melee weapon impact polish
Mix tweaks
Misc sound polish
Clamp NPC walk animation speed (effect spamming fix)
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
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Added decal.clear console command
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
Update core shader base; repacked core/generic
Updated core/hair shader to latest
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
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Adjusted maxrpcspersecond default value
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Added maxpeerspersecond client convar (counteracts P2P packet flooding)