33,116 Commits over 4,109 Days - 0.34cph!
fix for broken head collider
Rewrote rebake logic to use the bake heap.
Cells and layers are now aware they're in the bake heap awaiting baking.
Updated the bake heap comparer, that it more reliably prefers cells close to players.
Cleanup duplicated MainCannonAttack prefab
Perf fix for occludable sounds with local voice limiting enabled
merge from main/bradley-sounds
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
Set nav_grid to false by default.
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction.
Generate links async and with a queue, that we can control how many links we generate each frame.
A couple more checks, just to be on the safe side.
Eliminated some tiny GC allocs from nested coroutines
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time
Cleaned up asset FileSystem_Warmup by removing unused code
Set nav_grid to false by default
More item description updates
added smoke effects to bradley treads
Fixed NRE caused by visibility lists not empty when joining a server after demo play
Attempt at fixing RUST-1765
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
auto turret loses target when it goes out of range
Added particle collision lod to remaining explosions
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Combat log now includes an info text when something / someone is wounded or killed
More item description updates and fixes
Optimized survey charge particle collision settings + added particle collision lod
bradley can now drop a package of 12 tech trash instead of HQM
Restored shader variant collection (for shaderwarmup)
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
removed weird gather values from items
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
Potential fix for crash when closing the game
Removed a number of less important profiler samples to improve profiler stability
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Another UI fix introduced in 2017 Unity update
Fixed supermarket products LOD issues
Supermarket products finished textures
Stripped shadervariants asset