branchrust_reboot/maincancel

33,116 Commits over 4,109 Days - 0.34cph!

8 Years Ago
fix for broken head collider
8 Years Ago
Rewrote rebake logic to use the bake heap. Cells and layers are now aware they're in the bake heap awaiting baking. Updated the bake heap comparer, that it more reliably prefers cells close to players.
8 Years Ago
Merge to main
8 Years Ago
Cleanup duplicated MainCannonAttack prefab
8 Years Ago
Bradley sound tweaks
8 Years Ago
Perf fix for occludable sounds with local voice limiting enabled
8 Years Ago
merge from main/bradley-sounds
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
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8 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
8 Years Ago
Set nav_grid to false by default.
8 Years Ago
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction. Generate links async and with a queue, that we can control how many links we generate each frame.
8 Years Ago
A couple more checks, just to be on the safe side.
8 Years Ago
NRE fix in Navmesh grid.
8 Years Ago
Eliminated some tiny GC allocs from nested coroutines
8 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
8 Years Ago
Set nav_grid to false by default
8 Years Ago
Merged from ai_5
8 Years Ago
Merge from eac_api_2_1
8 Years Ago
More item description updates
8 Years Ago
added smoke effects to bradley treads
8 Years Ago
Fixed NRE caused by visibility lists not empty when joining a server after demo play
8 Years Ago
Attempt at fixing RUST-1765
8 Years Ago
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
8 Years Ago
auto turret loses target when it goes out of range
8 Years Ago
Added particle collision lod to remaining explosions
8 Years Ago
Tweak
8 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
8 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
8 Years Ago
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8 Years Ago
More item description updates and fixes
8 Years Ago
Optimized survey charge particle collision settings + added particle collision lod
8 Years Ago
skin approval
8 Years Ago
missing files
8 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
8 Years Ago
Restored shader variant collection (for shaderwarmup)
8 Years Ago
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
8 Years Ago
removed weird gather values from items
8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
melee info ui
8 Years Ago
Supermarket final tweaks
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Another UI fix introduced in 2017 Unity update
8 Years Ago
Fixed supermarket products LOD issues
8 Years Ago
Merged from ai_4
8 Years Ago
Supermarket products finished textures
8 Years Ago
Stripped shadervariants asset