branchrust_reboot/maincancel

32,244 Commits over 4,048 Days - 0.33cph!

8 Years Ago
3rd person player anim tweaks
8 Years Ago
Corpse despawn time scales with the rarity of the contained items
8 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
8 Years Ago
Dropped items despawn about two times slower
8 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
8 Years Ago
Fixed boostrap not updating the loading screen text
8 Years Ago
Cherry picking shader changes from /main/hair
8 Years Ago
Merge from decay_tweaks
8 Years Ago
Fixed bow sometimes spamming RPCs to server
8 Years Ago
3rd person player anim tweaks
8 Years Ago
3rd person player anim tweaks
8 Years Ago
fix for 3rd person weapon animations not playing
8 Years Ago
Updated native plugins for Linux (built with older version for backwards compatibility)
8 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
8 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
8 Years Ago
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
8 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
8 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
8 Years Ago
Lots of little mix tweaks and sound polish
8 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
8 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
8 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
8 Years Ago
Updated native plugin (Linux)
8 Years Ago
Skin texture load memory management fix
8 Years Ago
Updated native plugins (Linux)
8 Years Ago
Updated native plugins (Win + OSX)
8 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
8 Years Ago
Updated Linux native plugins
8 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
8 Years Ago
Merge from async_texture_loading
8 Years Ago
Scene2Prefab for loading screen
8 Years Ago
Reverting accidentally commited ProjectSettings
8 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
8 Years Ago
skin approval stuff
8 Years Ago
skin approval icons
8 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
8 Years Ago
Adjusted maxrpcspersecond default value (now 200)
8 Years Ago
Server compile fix
8 Years Ago
Added instancing support to foliage displacement pass
8 Years Ago
More metal impact polish Barefoot footstep polish New dropbox submit sound Unfuck airdrop flight sound import settings Mix tweaks
8 Years Ago
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8 Years Ago
Print counter in loading screen when downloading / processing skins
8 Years Ago
EAC update
8 Years Ago
Keep connection alive when waiting for skins Network++
8 Years Ago
Refactoring
8 Years Ago
8 Years Ago
Code formatting
8 Years Ago
barricades gibs fixes, uv weld optimizations
8 Years Ago
Some code cleanup in preparation of more custom instancing
8 Years Ago
Forgot plugin DLL