32,229 Commits over 4,048 Days - 0.33cph!
Furnace deploy volume tweak
Floor spikes block foundation placement
Can place floor grills above large furnace
Network++
Fixed NRE when applying workshop skins with nosteam
single shot trap with all the trappings...
Don't disconnect on exception when playing demo
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Fixed multiple newtonsofts
Compile fix
Warning fixes
Actually delete the old benchmarks folder
Fixed exception when playing old demos
Removed benchmark system
Replaced benchmark system
Added CheckBounds to GamePhysics
Latest Facepunch plugin
Fixed nre when checking banned server ips
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
dropbox version 2: model/material/textures/lods/gibs
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
Fixed a tiny pink shell in the SMG viewmodel
Fixed pink SMG magazine in first person
Fixed some missing materials on old workshop skins
heavy plate helmet slightly higher protection than facemask
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
autoturret think fix (again)
mailbox deployment tightened up
Force workshop skin assets to textures.content
▆▋ ▇▋▇▅▊▆▆ ▄▌▆▇▇▆▆█▆ ▄▆█▊▋▇
...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials
Don't attempt to batch stuff when their material is null