branchrust_reboot/maincancel

32,214 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Another test
8 Years Ago
Test
8 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
8 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
8 Years Ago
8 Years Ago
Another test commit
8 Years Ago
Trigger commit test
8 Years Ago
8 Years Ago
Fixed server bundles
8 Years Ago
Steamworks path fixes
8 Years Ago
8 Years Ago
Fixed Profiler sample mismatch when creating entity on the client
8 Years Ago
Fixed prevent building volumes
8 Years Ago
vending machine admin panel tweaks
8 Years Ago
string sanitization for vending machines eoka modification
8 Years Ago
potential NRE fix
8 Years Ago
Updated item schemas
8 Years Ago
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
8 Years Ago
fixed top cap approval + icon
8 Years Ago
Muzzle brake projectile velocity 80% Muzzle brake projectile distance reduced to 75% Muzzle brake much larger aimcone
8 Years Ago
Stop lerp script immediately when destroying a client entity
8 Years Ago
Removed the old hazmat from deathmatch loot table. Added the new one.
8 Years Ago
Fixed possible NRE in LootSpawn
8 Years Ago
Disabled prefab info debug
8 Years Ago
Network++
8 Years Ago
Reduced max client side rock scale (allows stricter AH)
8 Years Ago
Keep last killer ID when switching servers
8 Years Ago
Steam Items
8 Years Ago
▄▇▊█ ▌▆▉▄▊▊▆
8 Years Ago
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
8 Years Ago
eoka has a much tighter aimcone
8 Years Ago
skin approval + icons manifest
8 Years Ago
Mix tweaks & sound distance tweaks
8 Years Ago
Can name shops up to 32 chars in length
8 Years Ago
Animal AI improvements animals properly flee when stuck animal attack range improvements animal health increased
8 Years Ago
Another hack report player list ordering issue fix
8 Years Ago
Hack report player selection UI tweaks
8 Years Ago
Fixed hack report player list ordering issues
8 Years Ago
Trigegr Test 3
8 Years Ago
Trigger Test 2
8 Years Ago
Trigger test
8 Years Ago
Player name in death screen is the actual name on Steam (counteracts namespoofing) Don't include the entire friends list in the F7 hacker report player selection (less cluttered) Always put the most recent killer at the top of the F7 hacker report player selection
8 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
8 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
8 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
8 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
8 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
8 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
8 Years Ago
Fixed camera clipping issues with vm crossbow anims
8 Years Ago