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31,552 Commits over 3,987 Days - 0.33cph!

8 Years Ago
Analytics keepalive
8 Years Ago
Toptier door hatches cull further away (100m)
8 Years Ago
Hatchet icon
8 Years Ago
Manifest
8 Years Ago
Hatchet optimisation
8 Years Ago
Fixed skin rendering on some icons
8 Years Ago
Increased steam auth timeout Vending machine tweaks Phrases
8 Years Ago
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
8 Years Ago
deleting old wm to avoid conflicts
8 Years Ago
Fix for skinning errors on female torso
8 Years Ago
8 Years Ago
▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
8 Years Ago
Slimmed down GoogleAnalytics to single file, portable
8 Years Ago
Bow optimisation
8 Years Ago
Disabled occlusion culling on server
8 Years Ago
added most vending machine functionality protocol++
8 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
8 Years Ago
Back to safe applyVis Hiz culling enabled by default
8 Years Ago
Fixed deferred mesh decals
8 Years Ago
compile fixes
8 Years Ago
vending machine progress
8 Years Ago
Game object layer is included in renderer key hashing (batching)
8 Years Ago
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8 Years Ago
Fixed UV errors in metal chest plate
8 Years Ago
Water bucket optimisation
8 Years Ago
Armored doors LOD1 include the peep hole
8 Years Ago
Stone spear optimisation
8 Years Ago
fixed slightly off position of double door hatches
8 Years Ago
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
8 Years Ago
Fixed wooden door skin
8 Years Ago
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8 Years Ago
Fixed binds sometimes printing out null Fixed ent commands bound to keys getting fucked up
8 Years Ago
- Fixed issue with auto turret ak not displaying - Added ak lods to auto turret
8 Years Ago
AH logs are warnings (yellow)
8 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
8 Years Ago
Enabled time.pausewhileloading by default
8 Years Ago
CodeGen
8 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
8 Years Ago
Updated foliage shader with barebones down version of Standard (wip)
8 Years Ago
fixed ak47 holdtype
8 Years Ago
Removed forward passes from grass shader
8 Years Ago
fixed the material on the 3rd person shell casings
8 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
8 Years Ago
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8 Years Ago
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8 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
8 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
8 Years Ago
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8 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
8 Years Ago
Beancan grenade optimisation