34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Time of Day update to 2.2.0 prerelease 5
Re-enabled rotating stars
                
                
                
                
             
         
        
            
            
            
                
                Added better debugging options to the AI parts
Reduced gizmo clutter (most are now optional via the debugging options)
Cleaned up some AI code
Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating)
Fixed bug in AIObstacleOBB
Fixed animals spazzing out when a lot of them are clustered around a player
Fixed animals not always looking at player when executing the attack action
Updated AI test scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed client compile error
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed obstacle script parameters on resources
                
                
                
                
             
         
        
            
            
            
                
                Fixed obstacle script parameters on the animals
                
                
                
                
             
         
        
        
        
            
            
            
                
                Attempt to fix missing material on the lantern
                
                
                
                
             
         
        
            
            
            
                
                Made all AIObstacle classes respect object scales
Added AIObstacle components to the cubes in the test level
                
                
                
                
             
         
        
            
            
            
                
                Updated ProjectVersion.txt to 5.0.0b3
                
                
                
                
             
         
        
            
            
            
                
                Fixed wood pile being hyper bright
                
                
                
                
             
         
        
            
            
            
                
                Refactored wolf controller
Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now)
Updated animal prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added rigged snow jacket and tshirt models, materials, and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed tons of issues with the player movement
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain color map alpha not getting refreshed after placing the landmarks
                
                
                
                
             
         
        
            
            
            
                
                Thompson shubmachine gun viewmodel is all done.
                
                
                
                
             
         
        
            
            
            
                
                sound effects for the thompson gun
                
                
                
                
             
         
        
            
            
            
                
                ▅▊▄▅▄▉▆▄▋ ▊▊▄▍█ █▍ ▅▅▌ █▄▄ ▅▊▆▄█▉▉▆
                
                
                
                
             
         
        
        
            
            
            
                
                Start with only rock
Deleted mudpants (no lods, no rig)
Increased max size for tshirt, snow jacket textures
Changed compression stuff on audio (for performance)
Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
                
                
                
                
             
         
        
            
            
            
                
                Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
                
                
                
                
             
         
        
            
            
            
                
                Fixed forest splat almost never being 0
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI test scene and some AI obstacle gizmos
                
                
                
                
             
         
        
            
            
            
                
                Added hit anim for hammer when building
                
                
                
                
             
         
        
            
            
            
                
                changes to hammer anim controller
                
                
                
                
             
         
        
            
            
            
                
                Fixed that most rocks were being placed underground
Changed terrain generator and spawn handler resolutions to factors relative to the terrain size
Protocol++
                
                
                
                
             
         
        
            
            
            
                
                added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
                
                
                
                
             
         
        
            
            
            
                
                rigged the "salvaged_axe" weapon and finishd the deploy anim
                
                
                
                
             
         
        
            
            
            
                
                fixed the location of the fire particle effect on the torch viewmodel.
                
                
                
                
             
         
        
            
            
            
                
                Removed extraneous bones from the snow jacket, hazmat jacket, helmet, and gloves, and from the basic tshirt
                
                
                
                
             
         
        
            
            
            
                
                Build a 64bit windows version, for 64bit windows
Updated EAC launcher/server to latest version
Added Steam installscript for EAC
                
                
                
                
             
         
        
        
            
            
            
                
                Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid
Fixed fx prefabs without recyclers, with disabled recyclers
                
                
                
                
             
         
        
            
            
            
                
                Item module "Container" can now have default items
Camp fire now created with wood inside
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass patch position being off by up to half a world unit (was invisible since the gap was filled by dithering anyhow)
                
                
                
                
             
         
        
            
            
            
                
                Added option to compile debug 64bit windows client
                
                
                
                
             
         
        
            
            
            
                
                Fixed sky prefab sun brightness being 2000 (wut)
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.0
                
                
                
                
             
         
        
            
            
            
                
                Updated sky prefab and procedural scene
                
                
                
                
             
         
        
            
            
            
                
                Made fog update every frame
                
                
                
                
             
         
        
            
            
            
                
                Removed AI obstacle prefab preprocessor
                
                
                
                
             
         
        
            
            
            
                
                Attempt to detect and report crashes in previous runs
                
                
                
                
             
         
        
            
            
            
                
                holster / attack / idle animations for the salvaged axe
                
                
                
                
             
         
        
        
            
            
            
                
                Crash reporter: clean up reported logs
                
                
                
                
             
         
        
            
            
            
                
                Crash reporter - scan for crash folders, report crashes from them
                
                
                
                
             
         
        
            
            
            
                
                Fixed moderators/owners not being properly marked
                
                
                
                
             
         
        
            
            
            
                
                Added icebergs to the procedural system
                
                
                
                
             
         
        
            
            
            
                
                Weapon animations no longer use triggers - this prevents small delays on firing etc
Changed states in the weapon animations (state must be named attack, attack2, reload etc)
Wooden Door Key costs 50 wood (down from 200)
Hammer now has a holdtype