31,548 Commits over 3,987 Days - 0.33cph!
corn/pumpkin no longer ignore melee attacks
Deployables no longer ignore "can rotate" flag
Another ceiling light client side physics optimization
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Subtracted hiz culling changes (needs more testing)
Added version field to world serialization
Added water map to world serialization
Disabled full stack trace (seems to be crashing the editor)
Fixed warnings, manifest, phrases
fix for ft shutting off every 5 seconds for one frame
Fixed script errors introduced by culling merges
Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks
Added player ragdoll culling
Reduced min cull dist slightly to 15m
Fixed meta guids of a couple added files to match prerelease
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback
Raised hiz min cull dist to 20m
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better )
fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
Added culling console commands
Added occluders to core structure foundation, floor and wall (all tiers)
Fixed RT mip warning when enabling culling
Fixed hiz depth replacement shader compilation error
Added occlusion culling extension to third party
Added occlusion culling component to camera
Added occluder layer
Updated native renderer binaries and scripts
tweaked position of some 3rd person weapon models so they sit in the hand better
new 3rd person animations for rpg / rock / pickaxe holdtypes
compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
network++
fixed NRE in FixStacks
zeroed out all rotations on tuna can wall light
optimized lowest LOD on tuna can
rotated pivot point on the tuna can
added playerseed <int> editor command
Icon positions for new skinnables
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Building parts occlusion meshes
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Added dropitems server convar
Spawn with rock skinned to previously chosen skin
Stack Steam Inventory resources (wood, metal, cloth)
Include active colliders in dump