32,208 Commits over 4,018 Days - 0.33cph!
holstered item display has new priority based on hostility
Added wolfskull worldmodel
reduced tri count of LOD1
Fixed colliders not batching on server load
Fixed clientside exception
Merging multithreaded batching
wolf skull fbx/prefab/textures/materials
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
Added bone fragments worldmodel
Fixed culling related NRE in spectate mode
fixed fbx unity warnings for world python & m249 models
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
some tweaks to the 3rd person walk animations
some tweaks to a bunch of 3rd person deploy / reload anims
3rd person animations for python + thompson
updated worldmodel python + thompson with new animations
3rd person animations for m249
updated worldmodel m249 with new animations
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
3rd person animations for mp5
updated worldmodel mp5 with new animations
▊▅▆▇▍▄ ▋▌▆▊ ▅▍▇▊▄ ▇▆▆ ▄▄▅ ▌▊▄▆-▍▄▅▅ ▇▉▌▊▉█
semi_auto pistol 3rd person tweaks
3rd person animations for Semi-Auto Rifle
3rd person animations for LR300
updated worldmodel LR300 with new animations
flipped the rock upside down in 3rd person (so it matches the 1st person orientation)
tweaked rock anims (3rd person)
added rock sounds to the 3rd person animations
Fixed culling lag when players turn visible
▍█▊▌▋ ▊█▇▉▉ ▍▆█▌ ▉▅▍▍ ▄▉▋█▊▆▊
Cherry picked latest foliage shader changes from dungeon_art_4
fix for guest code not saving
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt
Added generate manifest warnings when item not found on skinnable
ListHashSet has Clear and AddRange methods
Changed all non-terrain occluders to use the same material
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
bone fragments - fbx/prefab/materials/textures
dropbox/mailbox fbx, prefab, textures and materials
Phys effect sound ref fix
Subtracting
19330 (alexrehberg)
fixed autoturret laser spazzing out
autoturret laser brighter
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
Debug hurt command takes hit bone as optional parameter
Fixed potentially offcenter entity occludee