branchrust_reboot/maincancel

31,545 Commits over 3,987 Days - 0.33cph!

8 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
8 Years Ago
Eoka pistol optimisation
8 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
8 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
8 Years Ago
compile fix
8 Years Ago
python balance
8 Years Ago
merge into main
8 Years Ago
fixed python worldmodel attachment points
8 Years Ago
fixed attachment points on python revolver fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
8 Years Ago
python slots fixed hemp turning brown when picked
8 Years Ago
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
8 Years Ago
tweaked some sounds for the python revolver
8 Years Ago
bundle fix for seeds
8 Years Ago
manifest python fixes protocol++
8 Years Ago
Removed unused plugin
8 Years Ago
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8 Years Ago
Smg optimisation
8 Years Ago
Fixed player model standing up after crouch throwing Fixed player model sometimes sitting on the floor when changing hold types while in a transition
8 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
8 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
8 Years Ago
python revolver fixes
8 Years Ago
python first pass implementation
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files
8 Years Ago
Player anim fixes
8 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
8 Years Ago
Fixed ore scale not applying on the server
8 Years Ago
8 Years Ago
art / sounds / prefabs for python revolver
8 Years Ago
Fixed NREs
8 Years Ago
Player anim tweaks
8 Years Ago
Fixed wounded/sleep anims
8 Years Ago
m92 optimisation
8 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
8 Years Ago
Lr300 optimisation
8 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
8 Years Ago
Added RecalculateBounds context menu to entities
8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Implemented Network.Read.Seek
8 Years Ago
Fixed gesture warning
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
scene 2 prefab
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
server error fix
8 Years Ago
8 Years Ago
Fixed missing scripts in some prefabs