32,209 Commits over 4,018 Days - 0.33cph!
Fixed one stone tier roof piece having no valid tangents
Merge from foliage_system
Fixed invisible LR-300 worldmodel issue:1586
Cherry picking ignore.conf
3rd person sitting animations
tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
tweaked the offset for the thompson viewmodel holosight addon
double barrel shotgun (viewmodel) changes:
modified the iron sights
tone down the recoil animation when firing (ADS)
tweaked guitar worldmodel position + materials
3rd person anims for guitar
revolver 3rd person animations
Fixed cull distance calc using local eyes instead of cam pos
Merge from culling-changes branch
reverted the changes that i accidentaly stomped out ( Python / P250 )
fixed accidental SAR damage nerf CC ShackyHD
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Fixed graphics water quality slider having no effect
AmbienceManager underground check perf fix
fixed harbor 2 not showing on map
fixed rock sounds in 3rd person
Rubble piles occluder fix
Fixed map filename regex failing to find matches on Windows due to the path separator
Removed lilacs
Reduced scale on the other flowers
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
Entity culling adjustments / fixes; bug tracking
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Updated occluder mat to double sided
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
Fixed art assets layer setup
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed bunker rooms asset culling
Fix a few items missing ui sounds