34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server errors  when old clients join
 
                
                
                
                
                
             
         
        
            
            
            
                
                new explosion  / smoke textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed item option buttons becoming unresponsive when taking lots of damage
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixes for cold protection/overheating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skinned & rigged new head2 variant ready for testing  (no lods or blends)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added head 2 textures & created 1st pass player2 skin material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied water changes with reduced maximum loop unroll depth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix confirmed, remove debugging stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added head2 prefab (in case it's needed)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't use blueprints as ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacky hack - fixed bow breaking after last arrow fired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bow and Arrow are craftable by default
Updated phrases
Updated recipies
 
                
                
                
                
                
             
         
        
            
            
            
                
                eoka recovers from cancelled attack faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dump network packet history on invalid packet error
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge into main - a bunch of damage balance and hide balance changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                balanced food calories and health bonuses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to drop items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server performance fix
Cold overlay tone-down
 
                
                
                
                
                
             
         
        
            
            
            
                
                nights are colder
ore cooks faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some water shader define renames for the river shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated lit torch vm anims to not obstruct your view so much
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wooden crate 1 and 2, LODs etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow dump command on client
Network diagnostics
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed unnecessary Camera.main queries from the grass and decor systems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added cutoff and tapering values to decor system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't play footstep effects that we can't see/hear
Client optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main/distantsound
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                revert merge from main/distant sound to try to fix asset isues on build server
 
                
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to the C4 explosive particle effect