34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
        
        
            
            
            
                
                Fixed biome map texture unpacking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebaked test level biome texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added colliders to bridges (oops)
 
                
                
                
                
                
             
         
        
            
            
            
                
                net.log works
raknet: force split packet construction order
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed a bunch of NREs + Warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebuilding warehouse with collisions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed radpills not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foundation.triangle.toptier being offset
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AI attacks show directional damage
Added zoo area to developer playground map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made save/world.checksum a warning, allows save loading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed campfire slot count
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Assigned proper physics material to trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed calculated climate temperature being 1/4 of the actual temperature
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed airdrop gibs causing ridable rocket boxes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed admin "fast run" to admin "noclip"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed back to fullscreen window mode - exclusive mode is so 1998
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed giant collider from warehouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scaled down C4 damage to be in line with the new healths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix radiation sounds not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use the correct sound template for the cargo plane loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked position of lock on top tier door
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't update reverb/highpass falloff every frame + additional sound profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                added particle effects for footsteps/bullet impacts in water.  fixed a bug with the blood impact not removing itself
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a generic base class for processed textures
Added BlurTexture class (because why not)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased min view distance from 50 to 250 to prevent nightvision trickery
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed resources spawning on cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorganized some decor folders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all TestLevel bakes