34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at bullet flybys
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing parentheses.. Doh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated quarry bucket collision
Added Oiljack gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                gibs for mining quarry @helk
Also adding a missing texture for oiljack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated barricade.wood to use the generic texture atlas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Selected item HUD cleanups
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added AssetPool
Improved draw call batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated building block prefabs to use draw call batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water Catcher loot panel wip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                entity pie menu ordered properly
drinking direct from catcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed move back to catcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                pistol and all the files! 
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person animation for when the player is on fire.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed that some building block conditional model renderers were disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Inventory menu tweaks
Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem)
Don't GC collect on enter playmode stuff in editor (cuz fuck it)
Enter playmode profiling (cuz it's still slow)
Fixed water not loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Watercatcher lootpanel UI tweaks
Updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
 
                
                
                
                
                
             
         
        
            
            
            
                
                New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                sound fx and particle effects for when player is on fire
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Water catcher water catching, blueprints, lootspawn
Network proto++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fps.limit being stomped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed PostOpaqueDepth not working in edit-mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item containers can restrict to single item type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Candlehat/Minerhat use fuel and don't break when they've run out
Watercatcher icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced lag in large fightfights
Made arrows/spears easier to pick up
Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed for PostOpaqueDepth when screen size is zero
More water tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated shadervariants
Fixed save compatibility issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shadow bug introduced by water2
Added small opt to update border mesh only on snap motion
Ocean material visibility tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
 
                
                
                
                
                
             
         
        
            
            
            
                
                More building optimizations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water bottle - start with some water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced size of water collider because those insane scales really mess with its accuracy
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the normal map for the portable generator (thanks Bill/Vincent)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated research table panel to sideset confusion
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged mining quarry into main, gulp
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mining quarries are much stronger
Mining quarries can be repaired with hammer
fuel/output storage on quarries spew contents upon destruction
Mining quarry requires less metal frags to create
Mining quarry no-build/noplace radius reduced to 15 units instead of 20
Mining quarry works faster
chance for some areas to produce more stone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed graph UI being affected by image effects
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better developer test for the console dev tools