34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
        
            
            
            
                
                Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let's try not having 5000 audio sources in the camera prefab, see if that works
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the movement animations for the stag and the wolf
 
                
                
                
                
                
             
         
        
            
            
            
                
                FoliageDisplacement boilerplate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't draw the displacement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation option being disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for 4k pvt crash; updated RustMative libraries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Particles/Lit Smoke Emissive Flame" shader for helk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LitSmokeEmissiveFlame shader variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
 
                
                
                
                
                
             
         
        
            
            
            
                
                LookingA tooltips are visible in sunlight/snow
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added server.pve mode (no pvp damage)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added inventory.givebpall
CommunityEntity.UI stuff for bawng
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some erros with the flashlight viewmodel.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bare field trees. Road spec better matches dirt.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tempdelete to bypass silly error.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Recovered the Hapis tunnels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance.  Scene backup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup the bow viewmodel so it can swap out the arrow model  (thanks Alex!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More environment specific ambience
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass displacement shader bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turning smooth transitions off on white flowers because they are FUCKED UP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Accurate healthbars for everything!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated error logging URL
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed thrown spears healing their condition