branchrust_reboot/maincancel

32,248 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Foundation step rollback
10 Years Ago
changed the spear animations so they strike the target sooner.
10 Years Ago
manifest, loot, etc
10 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
10 Years Ago
protocol++
10 Years Ago
door health/armor balance sheet metal door cheaper
10 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
10 Years Ago
broken items can be researched, albeit at huge risk for destruction
10 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
10 Years Ago
actually fixed infinite 556 ammo
10 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
10 Years Ago
fixed auto turret NRE's
10 Years Ago
groundwatch can specify layers (no more floating turrets)
10 Years Ago
New landmine explosion. New Incendiary rocket explosion.
10 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up
10 Years Ago
fixed AK recoil being almost non existant, back to old levels
10 Years Ago
campfire, furnace, small stash no longer deployable in water
10 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
10 Years Ago
Fixed shutter lock proper
10 Years Ago
Fixed EAC kicking errors
10 Years Ago
Fixed doors appearing closed when open, sometimes
10 Years Ago
high wood gate fixes
10 Years Ago
Fixed weird campfire glow
10 Years Ago
Added convar global.timewarning (defaults to false)
10 Years Ago
Cleaned up EAC kicking code
10 Years Ago
Missing basic geo
10 Years Ago
Collision smoothing on foundation.steps metal and toptier LOD fix
10 Years Ago
merging foundation.steps 3m changes
10 Years Ago
Fixed shelves not always falling down when lower shelves destroyed shelves icon
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
10 Years Ago
Merge from partial_dungeon_merge
10 Years Ago
10 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
10 Years Ago
Network++ Save++
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Door handles now animate
10 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
10 Years Ago
Tweaked wall building shell
10 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
10 Years Ago
Added breakheld and breakitem debug commands
10 Years Ago
Sandbag decal Sandbag impact effect Sandbag PhysicMaterial Footprints Human Boots Sand/Snow Footprints Boar Sand/Snow Footprints Chicken Sand/Snow Footprints Deer Sand/Snow
10 Years Ago
Added a couple more deploy checks to the triangle foundation
10 Years Ago
Fixed foundation placement exploit Pillars can only be placed in the middle of foundations/floors
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Disabled lock on window shutters
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
10 Years Ago
Fixed animal corpses not giving meat