branchrust_reboot/maincancel

33,928 Commits over 4,171 Days - 0.34cph!

10 Years Ago
Water sim tweaks + small opt
10 Years Ago
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10 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
10 Years Ago
Linux server fixes
10 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
10 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
10 Years Ago
Water2 parity with Before; minor changes
10 Years Ago
RCon think during loading
10 Years Ago
Added Rcon.web - setting to true enables websocket rcon
10 Years Ago
Fixed Startup error
10 Years Ago
Fixed EnforceLimits deleting entities wrong
10 Years Ago
Console commands can reply with objects, which get serialized to json
10 Years Ago
10 Years Ago
Moved blood package to third party folder
10 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
10 Years Ago
Undo Sky Dome.prefab change.
10 Years Ago
Made Hapis run prefab sky dome.
10 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
10 Years Ago
Old hapis on main again, for now.
10 Years Ago
Full Petur rollback
10 Years Ago
Test: Set isDestroyed at the end of the entity deletion
10 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
10 Years Ago
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10 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
10 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
10 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
10 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
10 Years Ago
Load balancer takes more time when queue backlog increases
10 Years Ago
ParentBecoming debug
10 Years Ago
ParentBecoming debug
10 Years Ago
rigged / animated / added sounds for the reactive_target tweaked some flamethrower viewmodel anims
10 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
10 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
10 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
10 Years Ago
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
10 Years Ago
EAC update
10 Years Ago
Fixec thomspon skin icon
10 Years Ago
reactive target
10 Years Ago
bugfix
10 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
10 Years Ago
can now lower target 1 second delay for pickup
10 Years Ago
Revolver icon skins
10 Years Ago
Reactive target Missing collisions
10 Years Ago
Reactive target icon
10 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
10 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)