branchrust_reboot/maincancel

33,930 Commits over 4,171 Days - 0.34cph!

10 Years Ago
Updated phrases
10 Years Ago
Shorter shore wetness range, darker soaked albedo
10 Years Ago
Fixed DoPrepare not being called on ScriptableObjects (missing skins in release)
10 Years Ago
Fixed item wrong categories
10 Years Ago
Landmine max placement distance is 4 (same as other traps)
10 Years Ago
NRE fix
10 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
10 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
10 Years Ago
10 Years Ago
EAC updates
10 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
10 Years Ago
rcon utf8 input experiment
10 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
10 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
10 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
10 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
10 Years Ago
Fixed some skin icons
10 Years Ago
Fixed invisible static bushes
10 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
10 Years Ago
Bug reporter fix (why didn't anyone report this!?!?!)
10 Years Ago
Close rcon on exception Fixed some server exception reports not grouping properly
10 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
10 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
10 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
10 Years Ago
Forgot materials
10 Years Ago
Fixed extra shiny player model.
10 Years Ago
Fixed corpse ragdolls snapping to world origin
10 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
10 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
10 Years Ago
Dedicated server compile fix
10 Years Ago
Only toggle batch children when required
10 Years Ago
Fixed assert spam when leaving play mode in the editor
10 Years Ago
Merge from conditional_models_2
10 Years Ago
Manifest
10 Years Ago
Fixed building skin / socket error when leaving network cell
10 Years Ago
Removed deprecated ConstructionGrade collision override
10 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
10 Years Ago
Fix for Rust-619
10 Years Ago
Added connection queue
10 Years Ago
10 Years Ago
10 Years Ago
Driftwood shore wetness + shader tweaks
10 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
10 Years Ago
Removed news from loading screen (didn't work as well as I'd hoped)
10 Years Ago
Queue now counts players that are joining too Status shows queue size
10 Years Ago
Developers/moderators/admins can jump the join queue - and ignore maxplayers
10 Years Ago
Fixed potential exception in ColliderBatch / RendererBatch
10 Years Ago
Menu UI tweaks Phrases++
10 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
10 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim