34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed world models / ragdolls ignoring cave triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server projectiles (i.e. rockets) ignoring cave triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis.Colliders handles terrain triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed turret LOS check ignoring cave triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent movement physics layer (similar to prevent building, just for movement)
 
                
                
                
                
                
             
         
        
            
            
            
                
                instahit fix
can no longer codelock fish traps ( wow )
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▋▋▆▉▇ ▆▌█▌▉ ▍▍ ▉▍▇▉▊▄▌ ▇▋▅▊▊▋▍▇▅█ ▄▊▋▆ ▊█▊▋▄▉▄ ▆▆▄▅▊▋█▌ ▅██▋▍█▄▉ ▄▉▋▇▍▋▄▌▍ ▆▊▍█▊▌▊█▋▄ █▅█▄▄██▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent movement layer is included in AntiHack checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack keeps track of kicks and bans
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted default AntiHack parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack has instahit convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized and improved the look of the all of the player movement animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the player_model prefab so it uses the new anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                instahit check improvements
silencer lasts more than twice as long
silencer reduces damage by 25% instead of 30%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting the old player Animations folders/files
 
                
                
                
                
                
             
         
        
            
            
            
                
                checking in the previous RustPlayerSkeleton.asset  
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                changed the default Editor Inventory Loadout back to the previous one
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Caught fish sounds (fish trap)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                manifest, loot, phrases et al
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for no water purifier guide
water purifier only produces steam and bubbling sound when water is actually being processed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Alternative solution to projectile instahit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvements for the alternative projectile instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked max entity velocity in instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked speed forgiveness in instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instahit logs are yellow in console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked distance padding in instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack projectile protection properties are now in convars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AntiHack fix for patrol helicopter speed during rocket run
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed wrong icon on halterneck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall frame fence layer fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                AntiHack fix for patrol helicopter speed during rocket run, for real
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skinned mesh collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lowered max hydration storage on players
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted 
14657 (RUST-842)